Make generateZigbeeCommandsToFixLight accept whole state
This commit is contained in:
parent
998e3a94fc
commit
0bf13d4c6f
1 changed files with 16 additions and 14 deletions
|
|
@ -11,23 +11,25 @@ open FsToolkit.ErrorHandling
|
|||
let internal tryFindLight friendlyName =
|
||||
Seq.tryFind (fun light -> light.FriendlyName = friendlyName) lights
|
||||
|
||||
let internal generateZigbeeCommandsToFixLight state (light: Light) =
|
||||
seq {
|
||||
match light.ControlledWithRemote, state.State with
|
||||
| NonRemote, On -> ()
|
||||
| NonRemote, Off -> failwith $"Unexpectly trying to turn off {light}. It's not remote-controlled."
|
||||
| _, _ -> yield generateStateCommand state.State light
|
||||
|
||||
if state.State = On then
|
||||
yield generateColorCommand light state.Color
|
||||
yield generateBrightnessCommand light state.Brightness
|
||||
}
|
||||
|
||||
type internal NightLightState =
|
||||
{ Time: DateTime
|
||||
Alarm: bool
|
||||
LightToState: Map<Light, LightState> }
|
||||
|
||||
let internal generateZigbeeCommandsToFixLight (nightLightState: NightLightState) (light: Light) =
|
||||
seq {
|
||||
let desiredLightState = nightLightState.LightToState[light]
|
||||
|
||||
match light.ControlledWithRemote, desiredLightState.State with
|
||||
| NonRemote, On -> ()
|
||||
| NonRemote, Off -> failwith $"Unexpectly trying to turn off {light}. It's not remote-controlled."
|
||||
| _, _ -> yield generateStateCommand nightLightState.LightToState[light].State light
|
||||
|
||||
if desiredLightState.State = On then
|
||||
yield generateColorCommand light desiredLightState.Color
|
||||
yield generateBrightnessCommand light desiredLightState.Brightness
|
||||
}
|
||||
|
||||
let internal withStateFor (light: Light) (state: State) (oldNightLightState: NightLightState) =
|
||||
let oldState = oldNightLightState.LightToState[light]
|
||||
|
||||
|
|
@ -48,7 +50,7 @@ let internal generateZigbeeCommandsForDifference (maybeBefore: NightLightState o
|
|||
let oldState = maybeBefore |> Option.map _.LightToState[light]
|
||||
|
||||
if oldState <> Some newState then
|
||||
generateZigbeeCommandsToFixLight newState light
|
||||
generateZigbeeCommandsToFixLight after light
|
||||
else
|
||||
Seq.empty)
|
||||
|
||||
|
|
@ -68,7 +70,7 @@ type NightLightStateMachine private (maybeState: NightLightState option) =
|
|||
|
||||
this,
|
||||
match maybeLight with
|
||||
| Some light -> generateZigbeeCommandsToFixLight currentState.LightToState[light] light
|
||||
| Some light -> generateZigbeeCommandsToFixLight currentState light
|
||||
| None -> Seq.empty
|
||||
| ButtonPress action ->
|
||||
let newNightLightState =
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue