Write the first test
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NightLight.Core.Tests/Arbitraries.fs
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NightLight.Core.Tests/Arbitraries.fs
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namespace NightLight.Core.Tests
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open System
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open FsCheck.FSharp
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open NightLight.Core.Models
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type Arbitraries =
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static member Interaction() =
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let genTimeChangedInteraction =
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gen {
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let! time = ArbMap.defaults |> ArbMap.generate<DateTime>
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return Interaction.TimeChanged time
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}
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let genHumanInteraction =
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gen {
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let! light = Gen.elements lights
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let! humanInteraction = Gen.elements [ LightTurnedOn light; LightTurnedOff light ]
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return Interaction.HumanInteraction humanInteraction
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}
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Gen.oneof [ genTimeChangedInteraction; genHumanInteraction ] |> Arb.fromGen
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@ -9,6 +9,8 @@
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<ItemGroup>
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<ItemGroup>
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<Compile Include="NightLightStateMachine.fs" />
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<Compile Include="NightLightStateMachine.fs" />
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<Compile Include="FakeHome.fs" />
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<Compile Include="FakeHome.fs" />
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<Compile Include="Arbitraries.fs" />
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<Compile Include="NightLightTests.fs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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20
NightLight.Core.Tests/NightLightTests.fs
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NightLight.Core.Tests/NightLightTests.fs
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module NightLight.Core.Tests.NightLightTests
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open FsCheck.Xunit
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let private assertIsOk (result: Result<unit, 'a>) : unit =
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match result with
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| Ok() -> ()
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| Error error -> failwith $"Expected Ok, got Error {error}"
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[<Property(Arbitrary = [| typeof<Arbitraries> |])>]
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let ``Brightness should always be under 255`` (fakeHome: FakeHome) (interactions: Interaction list) =
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interactions
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|> Seq.iter (fun interaction -> fakeHome.Interact interaction |> assertIsOk)
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fakeHome.LightStates
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|> Seq.choose (fun (_, state) ->
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match state with
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| On brightness -> Some brightness
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| Off -> None)
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|> Seq.forall (fun brightness -> brightness < 255uy)
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