Make FakeHome independent of NightLightStateMachine
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2 changed files with 30 additions and 26 deletions
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@ -1,6 +1,7 @@
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namespace NightLight.Core.Tests
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open System
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open NightLight.Core.Core
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open FsCheck.Xunit
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open FsCheck.FSharp
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@ -26,24 +27,37 @@ module InteractionsHelpers =
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[<Properties(Arbitrary = [| typeof<Arbitraries> |])>]
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type NightLightTests() =
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let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) =
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let mutable nightLightStateMachine = NightLightStateMachine()
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let fakeHome = FakeHome()
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fakeHome.OnEventPublished.Add(fun event ->
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match event |> nightLightStateMachine.OnEventReceived with
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| Ok(newState, commands) ->
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commands |> Seq.iter fakeHome.ProcessCommand
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nightLightStateMachine <- newState
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| Error error -> failwith $"Unexpected error {error}")
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fakeHome.Interact interactions
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fakeHome
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[<Property>]
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let ``Brightness should always be under 255`` (interactions: Interaction list) =
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let fakeHome = FakeHome()
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fakeHome.Interact interactions
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.ForAllLightsThatAreOn(fun (_, brightness, _) -> brightness < 255uy)
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[<Property>]
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let ``Lights should be red during the night`` (interactions: Interaction list) =
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let fakeHome = FakeHome()
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fakeHome.Interact interactions
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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InteractionsHelpers.isNightAfter interactions
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
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[<Property>]
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let ``Lights should be white or yellow during the day`` (interactions: Interaction list) =
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let fakeHome = FakeHome()
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fakeHome.Interact interactions
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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InteractionsHelpers.isDayAfter interactions
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)
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