Make FakeHome independent of NightLightStateMachine

This commit is contained in:
Sven van Heugten 2026-01-04 20:17:35 +01:00
parent 9531dee52b
commit 15bf8db9f4
2 changed files with 30 additions and 26 deletions

View file

@ -3,7 +3,6 @@ namespace NightLight.Core.Tests
open System
open System.Text.RegularExpressions
open NightLight.Core.Models
open NightLight.Core.Core
open FsToolkit.ErrorHandling
open FSharp.Data
@ -44,19 +43,19 @@ type FakeLight(light: Light) =
color <- newColor
type FakeHome() =
let mutable nightLightStateMachine = NightLightStateMachine()
let assertIsOkAndGet result =
match result with
| Ok value -> value
| Error error -> failwith $"Expected Ok, got Error {error}"
let friendlyNameToFakeLight =
lights
|> Seq.map (fun light -> light.FriendlyName, FakeLight light)
|> Map.ofSeq
let processCommand command =
let onEventPublished = new Event<Event>()
member _.LightStates = friendlyNameToFakeLight.Values |> Seq.map _.LightWithState
[<CLIEvent>]
member _.OnEventPublished = onEventPublished.Publish
member _.ProcessCommand(command: Message) =
option {
let! friendlyName =
let m = Regex.Match(command.Topic, "^zigbee2mqtt/(.+)/set$")
@ -86,15 +85,6 @@ type FakeHome() =
}
|> ignore
let sendEvent event =
let newState, commands =
event |> nightLightStateMachine.OnEventReceived |> assertIsOkAndGet
commands |> Seq.iter processCommand
nightLightStateMachine <- newState
member _.LightStates = friendlyNameToFakeLight.Values |> Seq.map _.LightWithState
member _.Interact(interaction: Interaction) =
match interaction with
| HumanInteraction(LightTurnedOn light) ->
@ -107,9 +97,9 @@ type FakeHome() =
""data"": {{ ""friendly_name"": ""{light.FriendlyName}"" }}
}}" }
|> ReceivedZigbeeEvent
|> sendEvent
|> onEventPublished.Trigger
| HumanInteraction(LightTurnedOff light) -> friendlyNameToFakeLight[light.FriendlyName].TurnOff()
| TimeChanged newTime -> newTime |> Event.TimeChanged |> sendEvent
| TimeChanged newTime -> newTime |> Event.TimeChanged |> onEventPublished.Trigger
type FakeHome with
member this.Interact(interactions: Interaction seq) = interactions |> Seq.iter this.Interact

View file

@ -1,6 +1,7 @@
namespace NightLight.Core.Tests
open System
open NightLight.Core.Core
open FsCheck.Xunit
open FsCheck.FSharp
@ -26,24 +27,37 @@ module InteractionsHelpers =
[<Properties(Arbitrary = [| typeof<Arbitraries> |])>]
type NightLightTests() =
let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) =
let mutable nightLightStateMachine = NightLightStateMachine()
let fakeHome = FakeHome()
fakeHome.OnEventPublished.Add(fun event ->
match event |> nightLightStateMachine.OnEventReceived with
| Ok(newState, commands) ->
commands |> Seq.iter fakeHome.ProcessCommand
nightLightStateMachine <- newState
| Error error -> failwith $"Unexpected error {error}")
fakeHome.Interact interactions
fakeHome
[<Property>]
let ``Brightness should always be under 255`` (interactions: Interaction list) =
let fakeHome = FakeHome()
fakeHome.Interact interactions
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.ForAllLightsThatAreOn(fun (_, brightness, _) -> brightness < 255uy)
[<Property>]
let ``Lights should be red during the night`` (interactions: Interaction list) =
let fakeHome = FakeHome()
fakeHome.Interact interactions
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
InteractionsHelpers.isNightAfter interactions
==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
[<Property>]
let ``Lights should be white or yellow during the day`` (interactions: Interaction list) =
let fakeHome = FakeHome()
fakeHome.Interact interactions
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
InteractionsHelpers.isDayAfter interactions
==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)