Merge pull request #3 from svenvanheugten/make-fake-home-independent
Make FakeHome independent of NightLightStateMachine
This commit is contained in:
commit
2fb5bde636
6 changed files with 99 additions and 68 deletions
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@ -1,22 +1,29 @@
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namespace NightLight.Core.Tests
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namespace NightLight.Core.Tests
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open System
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open System
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open FsCheck
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open FsCheck.FSharp
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open FsCheck.FSharp
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open NightLight.Core.Models
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open NightLight.Core.Models
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type Arbitraries =
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type Arbitraries =
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static member Interaction() =
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static member Interactions() : Arbitrary<Interaction list> =
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let genTimeChangedInteraction =
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gen {
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gen {
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let genTimeChangedInteraction =
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let! time = ArbMap.defaults |> ArbMap.generate<DateTime>
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gen {
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return Interaction.TimeChanged time
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let! time = ArbMap.defaults |> ArbMap.generate<DateTime>
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}
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return Interaction.TimeChanged time
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}
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let genHumanInteraction =
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let genHumanInteraction =
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gen {
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gen {
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let! light = Gen.elements lights
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let! light = Gen.elements lights
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let! humanInteraction = Gen.elements [ LightTurnedOn light; LightTurnedOff light ]
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let! humanInteraction = Gen.elements [ LightTurnedOn light; LightTurnedOff light ]
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return Interaction.HumanInteraction humanInteraction
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return Interaction.HumanInteraction humanInteraction
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}
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}
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Gen.oneof [ genTimeChangedInteraction; genHumanInteraction ] |> Arb.fromGen
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let! initialTimeChangedInteraction = genTimeChangedInteraction
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let! remainingInteractions = Gen.oneof [ genTimeChangedInteraction; genHumanInteraction ] |> Gen.listOf
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return initialTimeChangedInteraction :: remainingInteractions
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}
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|> Arb.fromGen
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@ -3,7 +3,6 @@ namespace NightLight.Core.Tests
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open System
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open System
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open System.Text.RegularExpressions
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open System.Text.RegularExpressions
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open NightLight.Core.Models
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open NightLight.Core.Models
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open NightLight.Core.Core
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open FsToolkit.ErrorHandling
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open FsToolkit.ErrorHandling
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open FSharp.Data
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open FSharp.Data
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@ -43,22 +42,20 @@ type FakeLight(light: Light) =
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if hasPower then
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if hasPower then
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color <- newColor
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color <- newColor
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type FakeHome(now: DateTime) =
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type FakeHome() =
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let mutable time = now
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let mutable nightLightStateMachine = NightLightStateMachine now
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let assertIsOkAndGet result =
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match result with
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| Ok value -> value
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| Error error -> failwith $"Expected Ok, got Error {error}"
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let friendlyNameToFakeLight =
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let friendlyNameToFakeLight =
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lights
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lights
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|> Seq.map (fun light -> light.FriendlyName, FakeLight light)
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|> Seq.map (fun light -> light.FriendlyName, FakeLight light)
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|> Map.ofSeq
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|> Map.ofSeq
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let processCommand command =
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let onEventPublished = new Event<Event>()
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member _.LightStates = friendlyNameToFakeLight.Values |> Seq.map _.LightWithState
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[<CLIEvent>]
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member _.OnEventPublished = onEventPublished.Publish
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member _.ProcessCommand(command: Message) =
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option {
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option {
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let! friendlyName =
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let! friendlyName =
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let m = Regex.Match(command.Topic, "^zigbee2mqtt/(.+)/set$")
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let m = Regex.Match(command.Topic, "^zigbee2mqtt/(.+)/set$")
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@ -88,17 +85,6 @@ type FakeHome(now: DateTime) =
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}
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}
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|> ignore
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|> ignore
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let sendEvent event =
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let newState, commands =
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event |> nightLightStateMachine.OnEventReceived |> assertIsOkAndGet
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commands |> Seq.iter processCommand
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nightLightStateMachine <- newState
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member _.Time = time
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member _.LightStates = friendlyNameToFakeLight.Values |> Seq.map _.LightWithState
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member _.Interact(interaction: Interaction) =
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member _.Interact(interaction: Interaction) =
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match interaction with
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match interaction with
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| HumanInteraction(LightTurnedOn light) ->
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| HumanInteraction(LightTurnedOn light) ->
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@ -111,11 +97,9 @@ type FakeHome(now: DateTime) =
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""data"": {{ ""friendly_name"": ""{light.FriendlyName}"" }}
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""data"": {{ ""friendly_name"": ""{light.FriendlyName}"" }}
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}}" }
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}}" }
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|> ReceivedZigbeeEvent
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|> ReceivedZigbeeEvent
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|> sendEvent
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|> onEventPublished.Trigger
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| HumanInteraction(LightTurnedOff light) -> friendlyNameToFakeLight[light.FriendlyName].TurnOff()
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| HumanInteraction(LightTurnedOff light) -> friendlyNameToFakeLight[light.FriendlyName].TurnOff()
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| TimeChanged newTime ->
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| TimeChanged newTime -> newTime |> Event.TimeChanged |> onEventPublished.Trigger
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time <- newTime
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newTime |> Event.TimeChanged |> sendEvent
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type FakeHome with
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type FakeHome with
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member this.Interact(interactions: Interaction seq) = interactions |> Seq.iter this.Interact
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member this.Interact(interactions: Interaction seq) = interactions |> Seq.iter this.Interact
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@ -127,9 +111,3 @@ type FakeHome with
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| On(brightness, color) -> Some(light, brightness, color)
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| On(brightness, color) -> Some(light, brightness, color)
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| Off -> None)
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| Off -> None)
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|> Seq.forall condition
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|> Seq.forall condition
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member this.IsDay() =
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this.Time.TimeOfDay >= TimeSpan.FromHours 5.5
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&& this.Time.TimeOfDay < TimeSpan.FromHours 20.5
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member this.IsNight() = not (this.IsDay())
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@ -1,29 +1,63 @@
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namespace NightLight.Core.Tests
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namespace NightLight.Core.Tests
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open System
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open System
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open NightLight.Core.Core
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open FsCheck.Xunit
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open FsCheck.Xunit
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open FsCheck.FSharp
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open FsCheck.FSharp
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module InteractionsHelpers =
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let getTimeAfter interactions =
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interactions
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|> Seq.choose (fun interaction ->
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match interaction with
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| TimeChanged time -> Some time
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| _ -> None)
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|> Seq.tryLast
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|> function
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| Some time -> time
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| None -> failwith "Time wasn't changed"
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let isDayAfter interactions =
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let time = getTimeAfter interactions
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time.TimeOfDay >= TimeSpan.FromHours 5.5
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&& time.TimeOfDay < TimeSpan.FromHours 20.5
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let isNightAfter = not << isDayAfter
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[<Properties(Arbitrary = [| typeof<Arbitraries> |])>]
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[<Properties(Arbitrary = [| typeof<Arbitraries> |])>]
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type NightLightTests() =
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type NightLightTests() =
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[<Property>]
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let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) =
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let ``Brightness should always be under 255`` (now: DateTime) (interactions: Interaction list) =
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let mutable nightLightStateMachine = NightLightStateMachine()
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let fakeHome = FakeHome now
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let fakeHome = FakeHome()
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fakeHome.OnEventPublished.Add(fun event ->
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match event |> nightLightStateMachine.OnEventReceived with
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| Ok(newState, commands) ->
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commands |> Seq.iter fakeHome.ProcessCommand
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nightLightStateMachine <- newState
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| Error error -> failwith $"Unexpected error {error}")
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fakeHome.Interact interactions
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fakeHome.Interact interactions
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fakeHome
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[<Property>]
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let ``Brightness should always be under 255`` (interactions: Interaction list) =
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.ForAllLightsThatAreOn(fun (_, brightness, _) -> brightness < 255uy)
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fakeHome.ForAllLightsThatAreOn(fun (_, brightness, _) -> brightness < 255uy)
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[<Property>]
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[<Property>]
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let ``Lights should be red during the night`` (now: DateTime) (interactions: Interaction list) =
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let ``Lights should be red during the night`` (interactions: Interaction list) =
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let fakeHome = FakeHome now
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.Interact interactions
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fakeHome.IsNight()
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InteractionsHelpers.isNightAfter interactions
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
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[<Property>]
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[<Property>]
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let ``Lights should be white or yellow during the day`` (now: DateTime) (interactions: Interaction list) =
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let ``Lights should be white or yellow during the day`` (interactions: Interaction list) =
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let fakeHome = FakeHome now
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.Interact interactions
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fakeHome.IsDay()
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InteractionsHelpers.isDayAfter interactions
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)
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@ -17,7 +17,9 @@ type ParseZigbeeEventError =
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| InvalidFriendlyNameField
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| InvalidFriendlyNameField
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| UnknownType
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| UnknownType
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type ParseEventError = ParseZigbeeEventError of ParseZigbeeEventError
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type OnEventReceivedError =
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| ParseZigbeeEventError of ParseZigbeeEventError
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| TimeIsUnknown
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type Room =
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type Room =
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| Bathroom
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| Bathroom
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@ -17,13 +17,15 @@ let internal generateZigbeeCommandToFixLight partOfDay light =
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generateZigbeeCommand light.FriendlyName color brightness
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generateZigbeeCommand light.FriendlyName color brightness
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type NightLightStateMachine(time: DateTime) =
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type NightLightStateMachine private (maybeTime: DateTime option) =
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member this.OnEventReceived(event: Event) : Result<NightLightStateMachine * Message seq, ParseEventError> =
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new() = NightLightStateMachine None
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result {
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let partOfDay = getPartOfDay time
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match event with
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member this.OnEventReceived(event: Event) : Result<NightLightStateMachine * Message seq, OnEventReceivedError> =
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| ReceivedZigbeeEvent payload ->
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result {
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let maybePartOfDay = maybeTime |> Option.map getPartOfDay
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match event, maybePartOfDay with
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| ReceivedZigbeeEvent payload, Some partOfDay ->
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let! zigbeeEvent = parseZigbeeEvent payload |> Result.mapError ParseZigbeeEventError
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let! zigbeeEvent = parseZigbeeEvent payload |> Result.mapError ParseZigbeeEventError
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return
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return
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@ -35,14 +37,15 @@ type NightLightStateMachine(time: DateTime) =
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match maybeLight with
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match maybeLight with
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| Some light -> generateZigbeeCommandToFixLight partOfDay light |> Seq.singleton
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| Some light -> generateZigbeeCommandToFixLight partOfDay light |> Seq.singleton
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| None -> Seq.empty
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| None -> Seq.empty
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| TimeChanged newTime ->
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| TimeChanged newTime, maybePartOfDay ->
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let newState = NightLightStateMachine newTime
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let newState = NightLightStateMachine(Some newTime)
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let newPartOfDay = getPartOfDay newTime
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let newPartOfDay = getPartOfDay newTime
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return
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return
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newState,
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newState,
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if partOfDay <> newPartOfDay then
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if maybePartOfDay <> Some newPartOfDay then
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lights |> Seq.map (generateZigbeeCommandToFixLight newPartOfDay)
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lights |> Seq.map (generateZigbeeCommandToFixLight newPartOfDay)
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else
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else
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Seq.empty
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Seq.empty
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| _, None -> return! Error TimeIsUnknown
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}
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}
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@ -77,7 +77,14 @@ let mainAsync _ =
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let mqttClientOptions = MqttClientOptionsBuilder().WithTcpServer(server).Build()
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let mqttClientOptions = MqttClientOptionsBuilder().WithTcpServer(server).Build()
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let stateLock = new SemaphoreSlim(1, 1)
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let stateLock = new SemaphoreSlim(1, 1)
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let mutable state = NightLightStateMachine DateTime.Now
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let! initialState =
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let emptyNightLightStateMachine = NightLightStateMachine()
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TimeChanged DateTime.Now
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|> handleEvent mqttClient logger emptyNightLightStateMachine
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let mutable state = initialState
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mqttClient.add_ApplicationMessageReceivedAsync (fun e ->
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mqttClient.add_ApplicationMessageReceivedAsync (fun e ->
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async {
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async {
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