LightState -> LightSettings
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2 changed files with 21 additions and 21 deletions
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@ -98,7 +98,7 @@ type internal Color =
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| ColorByCoordinates of float * float
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| ColorByTemperature of int
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type internal LightState =
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type internal LightSettings =
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{ State: State
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Brightness: Brightness
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Color: Color }
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@ -11,29 +11,29 @@ open FsToolkit.ErrorHandling
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let internal tryFindLight friendlyName =
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Seq.tryFind (fun light -> (lightProps light).FriendlyName = friendlyName) lights
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let internal generateZigbeeCommandsToFixLight (light: Light) (desiredLightState: LightState) =
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let internal generateZigbeeCommandsToFixLight (light: Light) (desiredLightSettings: LightSettings) =
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seq {
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if desiredLightState.State = Off then
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yield generateStateCommand desiredLightState.State light
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if desiredLightSettings.State = Off then
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yield generateStateCommand desiredLightSettings.State light
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if desiredLightState.State = On then
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yield generateBrightnessCommand light desiredLightState.Brightness
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yield generateColorCommand light desiredLightState.Color
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if desiredLightSettings.State = On then
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yield generateBrightnessCommand light desiredLightSettings.Brightness
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yield generateColorCommand light desiredLightSettings.Color
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}
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type internal NightLightState =
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{ Time: DateTime
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Alarm: bool
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LightToState: Map<Light, LightState> }
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LightToLightSettings: Map<Light, LightSettings> }
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let internal createOrUpdateNightLightState
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(time: DateTime)
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(alarm: bool)
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(maybeOldLightToState: Map<Light, LightState> option)
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(maybeOldLightToLightSettings: Map<Light, LightSettings> option)
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=
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let partOfDay = getPartOfDay time
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let lightToState =
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let lightToLightSettings =
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lights
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|> Seq.map (fun light ->
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let color, brightness =
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@ -41,8 +41,8 @@ let internal createOrUpdateNightLightState
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|> getDesiredColorAndBrightness (lightProps light).Bulb
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let previousState =
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maybeOldLightToState
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|> Option.map (fun lightToState -> lightToState[light].State)
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maybeOldLightToLightSettings
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|> Option.map (fun lightToLightSettings -> lightToLightSettings[light].State)
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|> Option.defaultValue On
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light,
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@ -61,27 +61,27 @@ let internal createOrUpdateNightLightState
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{ Time = time
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Alarm = alarm
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LightToState = lightToState }
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LightToLightSettings = lightToLightSettings }
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let internal withStateFor (light: Light) (state: State) (oldNightLightState: NightLightState) =
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let oldState = oldNightLightState.LightToState[light]
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let oldState = oldNightLightState.LightToLightSettings[light]
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createOrUpdateNightLightState
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oldNightLightState.Time
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oldNightLightState.Alarm
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(Map.add light { oldState with State = state } oldNightLightState.LightToState
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(Map.add light { oldState with State = state } oldNightLightState.LightToLightSettings
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|> Some)
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let internal withAlarmOff (oldNightLightState: NightLightState) =
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createOrUpdateNightLightState oldNightLightState.Time false (Some oldNightLightState.LightToState)
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createOrUpdateNightLightState oldNightLightState.Time false (Some oldNightLightState.LightToLightSettings)
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let internal generateZigbeeCommandsForDifference (maybeBefore: NightLightState option) (after: NightLightState) =
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after.LightToState
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after.LightToLightSettings
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|> Seq.collect (fun (KeyValue(light, newState)) ->
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let oldState = maybeBefore |> Option.map _.LightToState[light]
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let oldState = maybeBefore |> Option.map _.LightToLightSettings[light]
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if oldState <> Some newState then
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generateZigbeeCommandsToFixLight light after.LightToState[light]
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generateZigbeeCommandsToFixLight light after.LightToLightSettings[light]
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else
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Seq.empty)
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@ -101,7 +101,7 @@ type NightLightStateMachine private (maybeState: NightLightState option) =
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this,
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match maybeLight with
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| Some light -> generateZigbeeCommandsToFixLight light currentState.LightToState[light]
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| Some light -> generateZigbeeCommandsToFixLight light currentState.LightToLightSettings[light]
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| None -> Seq.empty
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| ButtonPress action ->
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let newNightLightState =
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@ -143,7 +143,7 @@ type NightLightStateMachine private (maybeState: NightLightState option) =
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|| maybeCurrentState |> Option.map _.Alarm |> Option.defaultValue false
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let newNightLightState =
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createOrUpdateNightLightState newTime alarm (maybeCurrentState |> Option.map _.LightToState)
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createOrUpdateNightLightState newTime alarm (maybeCurrentState |> Option.map _.LightToLightSettings)
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return
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NightLightStateMachine(Some newNightLightState),
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