Add tests for colors
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2 changed files with 45 additions and 9 deletions
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@ -44,6 +44,8 @@ type FakeLight(light: Light) =
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color <- newColor
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type FakeHome(now: DateTime) =
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let mutable time = now
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let mutable nightLightStateMachine = NightLightStateMachine now
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let assertIsOkAndGet result =
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@ -93,6 +95,8 @@ type FakeHome(now: DateTime) =
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commands |> Seq.iter processCommand
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nightLightStateMachine <- newState
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member _.Time = time
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member _.LightStates = friendlyNameToFakeLight.Values |> Seq.map _.LightWithState
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member _.Interact(interaction: Interaction) =
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@ -109,4 +113,23 @@ type FakeHome(now: DateTime) =
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|> ReceivedZigbeeEvent
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|> sendEvent
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| HumanInteraction(LightTurnedOff light) -> friendlyNameToFakeLight[light.FriendlyName].TurnOff()
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| TimeChanged time -> time |> Event.TimeChanged |> sendEvent
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| TimeChanged newTime ->
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time <- newTime
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newTime |> Event.TimeChanged |> sendEvent
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type FakeHome with
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member this.Interact(interactions: Interaction seq) = interactions |> Seq.iter this.Interact
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member this.ForAllLightsThatAreOn condition =
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this.LightStates
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|> Seq.choose (fun (light, state) ->
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match state with
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| On(brightness, color) -> Some(light, brightness, color)
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| Off -> None)
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|> Seq.forall condition
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member this.IsDay() =
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this.Time.TimeOfDay >= TimeSpan.FromHours 5.5
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&& this.Time.TimeOfDay < TimeSpan.FromHours 20.5
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member this.IsNight() = not (this.IsDay())
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@ -1,16 +1,29 @@
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namespace NightLight.Core.Tests
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open System
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open FsCheck.Xunit
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open FsCheck.FSharp
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[<Properties(Arbitrary = [| typeof<Arbitraries> |])>]
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type NightLightTests() =
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[<Property>]
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let ``Brightness should always be under 255`` (fakeHome: FakeHome) (interactions: Interaction list) =
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interactions |> Seq.iter (fun interaction -> fakeHome.Interact interaction)
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let ``Brightness should always be under 255`` (now: DateTime) (interactions: Interaction list) =
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let fakeHome = FakeHome now
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fakeHome.Interact interactions
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fakeHome.ForAllLightsThatAreOn(fun (_, brightness, _) -> brightness < 255uy)
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fakeHome.LightStates
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|> Seq.choose (fun (_, state) ->
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match state with
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| On(brightness, _) -> Some brightness
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| Off -> None)
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|> Seq.forall (fun brightness -> brightness < 255uy)
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[<Property>]
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let ``Lights should be red during the night`` (now: DateTime) (interactions: Interaction list) =
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let fakeHome = FakeHome now
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fakeHome.Interact interactions
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fakeHome.IsNight()
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
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[<Property>]
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let ``Lights should be white or yellow during the day`` (now: DateTime) (interactions: Interaction list) =
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let fakeHome = FakeHome now
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fakeHome.Interact interactions
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fakeHome.IsDay()
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)
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