Add tests for colors

This commit is contained in:
Sven van Heugten 2026-01-04 10:50:18 +01:00
parent 7125fee28e
commit 48aaabde3b
2 changed files with 45 additions and 9 deletions

View file

@ -44,6 +44,8 @@ type FakeLight(light: Light) =
color <- newColor color <- newColor
type FakeHome(now: DateTime) = type FakeHome(now: DateTime) =
let mutable time = now
let mutable nightLightStateMachine = NightLightStateMachine now let mutable nightLightStateMachine = NightLightStateMachine now
let assertIsOkAndGet result = let assertIsOkAndGet result =
@ -93,6 +95,8 @@ type FakeHome(now: DateTime) =
commands |> Seq.iter processCommand commands |> Seq.iter processCommand
nightLightStateMachine <- newState nightLightStateMachine <- newState
member _.Time = time
member _.LightStates = friendlyNameToFakeLight.Values |> Seq.map _.LightWithState member _.LightStates = friendlyNameToFakeLight.Values |> Seq.map _.LightWithState
member _.Interact(interaction: Interaction) = member _.Interact(interaction: Interaction) =
@ -109,4 +113,23 @@ type FakeHome(now: DateTime) =
|> ReceivedZigbeeEvent |> ReceivedZigbeeEvent
|> sendEvent |> sendEvent
| HumanInteraction(LightTurnedOff light) -> friendlyNameToFakeLight[light.FriendlyName].TurnOff() | HumanInteraction(LightTurnedOff light) -> friendlyNameToFakeLight[light.FriendlyName].TurnOff()
| TimeChanged time -> time |> Event.TimeChanged |> sendEvent | TimeChanged newTime ->
time <- newTime
newTime |> Event.TimeChanged |> sendEvent
type FakeHome with
member this.Interact(interactions: Interaction seq) = interactions |> Seq.iter this.Interact
member this.ForAllLightsThatAreOn condition =
this.LightStates
|> Seq.choose (fun (light, state) ->
match state with
| On(brightness, color) -> Some(light, brightness, color)
| Off -> None)
|> Seq.forall condition
member this.IsDay() =
this.Time.TimeOfDay >= TimeSpan.FromHours 5.5
&& this.Time.TimeOfDay < TimeSpan.FromHours 20.5
member this.IsNight() = not (this.IsDay())

View file

@ -1,16 +1,29 @@
namespace NightLight.Core.Tests namespace NightLight.Core.Tests
open System
open FsCheck.Xunit open FsCheck.Xunit
open FsCheck.FSharp
[<Properties(Arbitrary = [| typeof<Arbitraries> |])>] [<Properties(Arbitrary = [| typeof<Arbitraries> |])>]
type NightLightTests() = type NightLightTests() =
[<Property>] [<Property>]
let ``Brightness should always be under 255`` (fakeHome: FakeHome) (interactions: Interaction list) = let ``Brightness should always be under 255`` (now: DateTime) (interactions: Interaction list) =
interactions |> Seq.iter (fun interaction -> fakeHome.Interact interaction) let fakeHome = FakeHome now
fakeHome.Interact interactions
fakeHome.ForAllLightsThatAreOn(fun (_, brightness, _) -> brightness < 255uy)
fakeHome.LightStates [<Property>]
|> Seq.choose (fun (_, state) -> let ``Lights should be red during the night`` (now: DateTime) (interactions: Interaction list) =
match state with let fakeHome = FakeHome now
| On(brightness, _) -> Some brightness fakeHome.Interact interactions
| Off -> None)
|> Seq.forall (fun brightness -> brightness < 255uy) fakeHome.IsNight()
==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
[<Property>]
let ``Lights should be white or yellow during the day`` (now: DateTime) (interactions: Interaction list) =
let fakeHome = FakeHome now
fakeHome.Interact interactions
fakeHome.IsDay()
==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)