Bias the TimeChanged generator to make alarms more likely

This commit is contained in:
Sven van Heugten 2026-01-20 21:00:02 +01:00
parent fd7d927775
commit 59a1b1e41d
3 changed files with 26 additions and 4 deletions

View file

@ -2,10 +2,33 @@ module NightLight.Core.Tests.InteractionListGenerators
open System
open NightLight.Core.Models
open NightLight.Core.Tests.InteractionListHelpers
open FsCheck.FSharp
let private genTimeChanged =
ArbMap.defaults |> ArbMap.generate<DateTime> |> Gen.map Interaction.TimeChanged
let genDate = ArbMap.defaults |> ArbMap.generate<DateTime> |> Gen.map _.Date
let genTimeSpanBetween (l: TimeSpan) (h: TimeSpan) =
Gen.choose (int l.TotalSeconds, int h.TotalSeconds)
|> Gen.map int64
|> Gen.map TimeSpan.FromSeconds
let (+) = Gen.map2 (+)
let genDayBoundaryDateTime =
genDate
+ Gen.elements [ startOfDay; endOfDay ]
+ genTimeSpanBetween (-TimeSpan.FromMinutes 20.0) (TimeSpan.FromMinutes 20.0)
let genStartOfDayDateTime =
genDate
+ Gen.constant startOfDay
+ genTimeSpanBetween TimeSpan.Zero (TimeSpan.FromMinutes 20.0)
let genAnyDateTime = ArbMap.defaults |> ArbMap.generate<DateTime>
Gen.frequency [ 4, genStartOfDayDateTime; 2, genDayBoundaryDateTime; 1, genAnyDateTime ]
|> Gen.map Interaction.TimeChanged
let private genHumanInteraction =
Gen.elements lights

View file

@ -9,8 +9,8 @@
<ItemGroup>
<Compile Include="FakeHome.fs" />
<Compile Include="GenHelpers.fs" />
<Compile Include="InteractionListGenerators.fs" />
<Compile Include="InteractionListHelpers.fs" />
<Compile Include="InteractionListGenerators.fs" />
<Compile Include="LightArbitraries.fs" />
<Compile Include="NightLightTests.fs" />
</ItemGroup>

View file

@ -41,8 +41,7 @@ type NightLightTests() =
|> Prop.label fakeHome.Label
|> Prop.trivial (fakeHome.LightsThatAreOn.Length = 0)
// TODO: Bias generator for alarm cases so that `MaxTest` can be reduced
[<Property(Arbitrary = [| typeof<ArbitraryInteractions> |], MaxTest = 10_000)>]
[<Property(Arbitrary = [| typeof<ArbitraryInteractions> |])>]
let ``All lights should either be off or have a brightness that fits its color`` (interactions: Interaction list) =
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
let time = getTimeAfterInteractions interactions |> _.TimeOfDay