Simplify tests to prepare for a more complicated remote
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3 changed files with 24 additions and 26 deletions
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@ -6,14 +6,17 @@ open NightLight.Core.Models
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open FsToolkit.ErrorHandling
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open FSharp.Data
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type HumanInteraction =
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| LightPoweredOn of Light
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| LightPoweredOff of Light
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type RemoteInteraction =
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| RemotePressedOnButton
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| RemotePressedOffButton
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type HumanInteraction =
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| LightPoweredOn of Light
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| LightPoweredOff of Light
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type Interaction =
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| HumanInteraction of HumanInteraction
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| RemoteInteraction of RemoteInteraction
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| TimeChanged of DateTime
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type Color =
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@ -120,12 +123,12 @@ type FakeHome() =
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|> ReceivedZigbeeEvent
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|> onEventPublished.Trigger
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| HumanInteraction(LightPoweredOff light) -> friendlyNameToFakeLight[light.FriendlyName].PowerOff()
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| HumanInteraction RemotePressedOnButton ->
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| RemoteInteraction RemotePressedOnButton ->
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{ Topic = $"zigbee2mqtt/{remoteControlFriendlyName.Get}"
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Payload = @"{ ""action"": ""on"" }" }
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|> ReceivedZigbeeEvent
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|> onEventPublished.Trigger
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| HumanInteraction RemotePressedOffButton ->
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| RemoteInteraction RemotePressedOffButton ->
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{ Topic = $"zigbee2mqtt/{remoteControlFriendlyName.Get}"
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Payload = @"{ ""action"": ""off"" }" }
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|> ReceivedZigbeeEvent
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@ -6,16 +6,14 @@ open NightLight.Core.Tests.TimeChangedGenerators
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open FsCheck
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let private genHumanInteraction biasTowardsLight =
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let genLightInteraction =
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Gen.oneof [ Gen.constant biasTowardsLight; Gen.elements lights ]
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|> Gen.bind (fun light -> Gen.elements [ LightPoweredOn light; LightPoweredOff light ])
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let genRemoteInteraction =
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Gen.elements [ RemotePressedOnButton; RemotePressedOffButton ]
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Gen.oneof [ genLightInteraction; genRemoteInteraction ]
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|> Gen.map Interaction.HumanInteraction
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let private genRemoteInteraction =
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Gen.elements [ RemotePressedOnButton; RemotePressedOffButton ]
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|> Gen.map RemoteInteraction
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let private genInteraction biasTowardsLight =
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Gen.oneof [ genTimeChanged; genHumanInteraction biasTowardsLight ]
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@ -69,10 +69,8 @@ type NightLightTests() =
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fakeHome.LightShouldHaveState light _.IsOn
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[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
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let ``All remote controlled lights with power should be on if the 'Off' button on the remote was never pressed``
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(light: Light)
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=
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genRandomInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton))
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let ``All remote controlled lights with power should be on if the remote was never used`` (light: Light) =
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genRandomInteractionsExcept light _.IsRemoteInteraction
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|> ensureStartsWithTimeChanged
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|> ensureLightHasPower light
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|> Arb.fromGen
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@ -82,13 +80,13 @@ type NightLightTests() =
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fakeHome.LightShouldHaveState light _.IsOn
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[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
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let ``After pressing 'On' on the remote, if the 'Off' button isn't pressed, all remotely controlled lights with power should be on``
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let ``After pressing 'On' on the remote, if the remote isn't used again, all remotely controlled lights with power should be on``
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(light: Light)
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=
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concatGens
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[ genRandomInteractions light
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HumanInteraction RemotePressedOnButton |> List.singleton |> Gen.constant
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genRandomInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton)) ]
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RemoteInteraction RemotePressedOnButton |> List.singleton |> Gen.constant
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genRandomInteractionsExcept light _.IsRemoteInteraction ]
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|> ensureStartsWithTimeChanged
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|> ensureLightHasPower light
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|> Arb.fromGen
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@ -98,7 +96,7 @@ type NightLightTests() =
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fakeHome.LightShouldHaveState light _.IsOn
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[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
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let ``After a new day starts, if the 'Off' button isn't pressed, all remotely controlled lights with power should be on``
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let ``After a new day starts, if the remote isn't used, all remotely controlled lights with power should be on``
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(light: Light)
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=
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concatGens
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@ -106,7 +104,7 @@ type NightLightTests() =
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genTimeChangedToRandomNightTime |> Gen.map List.singleton
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genRandomInteractionsExcept light isTimeChangedToAnyDayTime
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genTimeChangedToRandomDayTime |> Gen.map List.singleton
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genRandomInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton)) ]
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genRandomInteractionsExcept light _.IsRemoteInteraction ]
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|> ensureStartsWithTimeChanged
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|> ensureLightHasPower light
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|> Arb.fromGen
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@ -116,15 +114,14 @@ type NightLightTests() =
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fakeHome.LightShouldHaveState light _.IsOn
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[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
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let ``After pressing 'Off' on the remote, if the 'On' button isn't pressed and a new day doesn't start, all remotely controlled lights should be off``
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let ``After pressing 'Off' on the remote, if the remote isn't used again and a new day doesn't start, all remotely controlled lights should be off``
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(light: Light)
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=
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concatGens
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[ genRandomInteractions light
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HumanInteraction RemotePressedOffButton |> List.singleton |> Gen.constant
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RemoteInteraction RemotePressedOffButton |> List.singleton |> Gen.constant
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genRandomInteractionsExcept light (fun interaction ->
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interaction = HumanInteraction RemotePressedOnButton
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|| interaction |> isTimeChangedToAnyDayTime) ]
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interaction.IsRemoteInteraction || interaction |> isTimeChangedToAnyDayTime) ]
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|> ensureStartsWithTimeChanged
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|> Arb.fromGen
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|> Prop.forAll
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