Stop requiring the initial time in NightLightStateMachine

We're only fooling ourselves if we think that it's ready *right* after
construction anyway. After all, the initial state of the lights won't be
updated when the state machine is constructed.
This commit is contained in:
Sven van Heugten 2026-01-04 19:52:09 +01:00
parent db4434cd20
commit 9531dee52b
5 changed files with 31 additions and 19 deletions

View file

@ -77,7 +77,14 @@ let mainAsync _ =
let mqttClientOptions = MqttClientOptionsBuilder().WithTcpServer(server).Build()
let stateLock = new SemaphoreSlim(1, 1)
let mutable state = NightLightStateMachine DateTime.Now
let! initialState =
let emptyNightLightStateMachine = NightLightStateMachine()
TimeChanged DateTime.Now
|> handleEvent mqttClient logger emptyNightLightStateMachine
let mutable state = initialState
mqttClient.add_ApplicationMessageReceivedAsync (fun e ->
async {