Stop requiring the initial time in NightLightStateMachine

We're only fooling ourselves if we think that it's ready *right* after
construction anyway. After all, the initial state of the lights won't be
updated when the state machine is constructed.
This commit is contained in:
Sven van Heugten 2026-01-04 19:52:09 +01:00
parent db4434cd20
commit 9531dee52b
5 changed files with 31 additions and 19 deletions

View file

@ -17,13 +17,15 @@ let internal generateZigbeeCommandToFixLight partOfDay light =
generateZigbeeCommand light.FriendlyName color brightness
type NightLightStateMachine(time: DateTime) =
member this.OnEventReceived(event: Event) : Result<NightLightStateMachine * Message seq, ParseEventError> =
result {
let partOfDay = getPartOfDay time
type NightLightStateMachine private (maybeTime: DateTime option) =
new() = NightLightStateMachine None
match event with
| ReceivedZigbeeEvent payload ->
member this.OnEventReceived(event: Event) : Result<NightLightStateMachine * Message seq, OnEventReceivedError> =
result {
let maybePartOfDay = maybeTime |> Option.map getPartOfDay
match event, maybePartOfDay with
| ReceivedZigbeeEvent payload, Some partOfDay ->
let! zigbeeEvent = parseZigbeeEvent payload |> Result.mapError ParseZigbeeEventError
return
@ -35,14 +37,15 @@ type NightLightStateMachine(time: DateTime) =
match maybeLight with
| Some light -> generateZigbeeCommandToFixLight partOfDay light |> Seq.singleton
| None -> Seq.empty
| TimeChanged newTime ->
let newState = NightLightStateMachine newTime
| TimeChanged newTime, maybePartOfDay ->
let newState = NightLightStateMachine(Some newTime)
let newPartOfDay = getPartOfDay newTime
return
newState,
if partOfDay <> newPartOfDay then
if maybePartOfDay <> Some newPartOfDay then
lights |> Seq.map (generateZigbeeCommandToFixLight newPartOfDay)
else
Seq.empty
| _, None -> return! Error TimeIsUnknown
}