Stop propagating parse errors throughout the tests
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109ebde64a
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3 changed files with 22 additions and 25 deletions
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@ -59,23 +59,20 @@ type FakeHome(now: DateTime) =
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member _.LightStates = friendlyNameToFakeLight.Values |> Seq.map _.LightWithState
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member _.Interact(interaction: Interaction) : Result<unit, ParseEventError> =
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result {
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match interaction with
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| HumanInteraction(LightTurnedOn light) ->
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friendlyNameToFakeLight[light.FriendlyName].TurnOn()
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member _.Interact(interaction: Interaction) =
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match interaction with
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| HumanInteraction(LightTurnedOn light) ->
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friendlyNameToFakeLight[light.FriendlyName].TurnOn()
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do!
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{ Topic = "zigbee2mqtt/bridge/event"
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Payload =
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$@"{{
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""type"": ""device_announce"",
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""data"": {{ ""friendly_name"": ""{light.FriendlyName}"" }}
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}}" }
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|> nightLightStateMachine.SendMessage
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| HumanInteraction(LightTurnedOff light) -> friendlyNameToFakeLight[light.FriendlyName].TurnOff()
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| TimeChanged time -> do! nightLightStateMachine.ChangeTime time
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{ Topic = "zigbee2mqtt/bridge/event"
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Payload =
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$@"{{
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""type"": ""device_announce"",
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""data"": {{ ""friendly_name"": ""{light.FriendlyName}"" }}
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}}" }
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|> nightLightStateMachine.SendMessage
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| HumanInteraction(LightTurnedOff light) -> friendlyNameToFakeLight[light.FriendlyName].TurnOff()
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| TimeChanged time -> nightLightStateMachine.ChangeTime time
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nightLightStateMachine.TransmittedCommands |> Seq.iter processCommand
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nightLightStateMachine.ClearTransmittedCommands()
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}
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nightLightStateMachine.TransmittedCommands |> Seq.iter processCommand
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nightLightStateMachine.ClearTransmittedCommands()
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@ -11,12 +11,18 @@ type NightLightStateMachine(now: DateTime) =
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let transmittedCommands = new List<Message>()
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let assertIsOk (result: Result<unit, 'a>) : unit =
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match result with
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| Ok() -> ()
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| Error error -> failwith $"Expected Ok, got Error {error}"
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let sendEvent event =
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result {
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let! newState, commands = onEventReceived state event
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state <- newState
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transmittedCommands.AddRange commands
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}
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|> assertIsOk
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member _.TransmittedCommands = transmittedCommands.AsReadOnly()
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@ -2,15 +2,9 @@ module NightLight.Core.Tests.NightLightTests
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open FsCheck.Xunit
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let private assertIsOk (result: Result<unit, 'a>) : unit =
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match result with
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| Ok() -> ()
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| Error error -> failwith $"Expected Ok, got Error {error}"
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[<Property(Arbitrary = [| typeof<Arbitraries> |])>]
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let ``Brightness should always be under 255`` (fakeHome: FakeHome) (interactions: Interaction list) =
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interactions
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|> Seq.iter (fun interaction -> fakeHome.Interact interaction |> assertIsOk)
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interactions |> Seq.iter (fun interaction -> fakeHome.Interact interaction)
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fakeHome.LightStates
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|> Seq.choose (fun (_, state) ->
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