Re-write tests without ==>

This commit is contained in:
Sven van Heugten 2026-01-09 19:23:19 +01:00
parent cefe696f97
commit b53151b4c5
2 changed files with 27 additions and 31 deletions

View file

@ -25,24 +25,6 @@ type NightLightTests() =
fakeHome
let doesLightHavePowerAfter light interactions =
// `FakeHome` intentionally doesn't expose this information, since there is no
// (easy) way for a person in the real world either to distinguish between
// a lamp that *physically* does not have power, and a lamp that has simply
// been turned off programmatically (but which still has power and can thus
// receive new commands).
//
// They can, however, deduce it by remembering the last time that they flicked
// the lamp's switch, just like this function does.
interactions
|> Seq.choose (fun interaction ->
match interaction with
| HumanInteraction(LightPoweredOff l) when l = light -> Some false
| HumanInteraction(LightPoweredOn l) when l = light -> Some true
| _ -> None)
|> Seq.tryLast
|> Option.defaultValue false
[<Property(Arbitrary = [| typeof<ArbitraryLight> |])>]
let ``All lights should be either off, white or yellow during the day`` (light: Light) =
concatGens
@ -76,15 +58,15 @@ type NightLightTests() =
| On(_, color) -> color = Red)
[<Property(Arbitrary = [| typeof<ArbitraryNonRemotelyControlledLight> |])>]
let ``All non-remotely controlled lights should be on iff they have power`` (light: Light) =
let ``All non-remotely controlled lights should be on if they have power`` (light: Light) =
genRandomInteractions light
|> ensureStartsWithTimeChanged
|> ensureLightHasPower light
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
doesLightHavePowerAfter light interactions = fakeHome.LightShouldHaveState light _.IsOn
fakeHome.LightShouldHaveState light _.IsOn
[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
let ``All remote controlled lights with power should be on if the 'Off' button on the remote was never pressed``
@ -92,13 +74,12 @@ type NightLightTests() =
=
genRandomInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton))
|> ensureStartsWithTimeChanged
|> ensureLightHasPower light
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
doesLightHavePowerAfter light interactions
==> fakeHome.LightShouldHaveState light _.IsOn
fakeHome.LightShouldHaveState light _.IsOn
[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
let ``After pressing 'On' on the remote, if the 'Off' button isn't pressed, all remotely controlled lights with power should be on``
@ -109,13 +90,12 @@ type NightLightTests() =
HumanInteraction RemotePressedOnButton |> List.singleton |> Gen.constant
genRandomInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton)) ]
|> ensureStartsWithTimeChanged
|> ensureLightHasPower light
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
doesLightHavePowerAfter light interactions
==> fakeHome.LightShouldHaveState light _.IsOn
fakeHome.LightShouldHaveState light _.IsOn
[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
let ``After a new day starts, if the 'Off' button isn't pressed, all remotely controlled lights with power should be on``
@ -128,13 +108,12 @@ type NightLightTests() =
genTimeChangedToRandomDayTime |> Gen.map List.singleton
genRandomInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton)) ]
|> ensureStartsWithTimeChanged
|> ensureLightHasPower light
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
doesLightHavePowerAfter light interactions
==> fakeHome.LightShouldHaveState light _.IsOn
fakeHome.LightShouldHaveState light _.IsOn
[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
let ``After pressing 'Off' on the remote, if the 'On' button isn't pressed and a new day doesn't start, all remotely controlled lights should be off``
@ -151,5 +130,4 @@ type NightLightTests() =
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.LightShouldHaveState light _.IsOff