Re-write tests without ==>
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2 changed files with 27 additions and 31 deletions
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@ -33,3 +33,21 @@ let ensureStartsWithTimeChanged (genInteractions: Gen<Interaction list>) =
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match interactions with
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match interactions with
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| Interaction.TimeChanged _ :: _ -> Gen.constant interactions
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| Interaction.TimeChanged _ :: _ -> Gen.constant interactions
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| _ -> genTimeChanged |> Gen.map (fun tc -> tc :: interactions))
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| _ -> genTimeChanged |> Gen.map (fun tc -> tc :: interactions))
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let ensureLightHasPower (light: Light) (genInteractions: Gen<Interaction list>) =
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genInteractions
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|> Gen.map (fun interactions ->
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let lightHasPower =
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interactions
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|> Seq.choose (fun interaction ->
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match interaction with
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| HumanInteraction(LightPoweredOff l) when l = light -> Some false
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| HumanInteraction(LightPoweredOn l) when l = light -> Some true
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| _ -> None)
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|> Seq.tryLast
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|> Option.defaultValue false
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if lightHasPower then
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interactions
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else
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interactions @ [ HumanInteraction(LightPoweredOn light) ])
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@ -25,24 +25,6 @@ type NightLightTests() =
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fakeHome
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fakeHome
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let doesLightHavePowerAfter light interactions =
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// `FakeHome` intentionally doesn't expose this information, since there is no
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// (easy) way for a person in the real world either to distinguish between
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// a lamp that *physically* does not have power, and a lamp that has simply
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// been turned off programmatically (but which still has power and can thus
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// receive new commands).
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//
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// They can, however, deduce it by remembering the last time that they flicked
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// the lamp's switch, just like this function does.
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interactions
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|> Seq.choose (fun interaction ->
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match interaction with
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| HumanInteraction(LightPoweredOff l) when l = light -> Some false
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| HumanInteraction(LightPoweredOn l) when l = light -> Some true
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| _ -> None)
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|> Seq.tryLast
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|> Option.defaultValue false
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[<Property(Arbitrary = [| typeof<ArbitraryLight> |])>]
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[<Property(Arbitrary = [| typeof<ArbitraryLight> |])>]
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let ``All lights should be either off, white or yellow during the day`` (light: Light) =
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let ``All lights should be either off, white or yellow during the day`` (light: Light) =
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concatGens
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concatGens
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@ -76,15 +58,15 @@ type NightLightTests() =
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| On(_, color) -> color = Red)
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| On(_, color) -> color = Red)
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[<Property(Arbitrary = [| typeof<ArbitraryNonRemotelyControlledLight> |])>]
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[<Property(Arbitrary = [| typeof<ArbitraryNonRemotelyControlledLight> |])>]
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let ``All non-remotely controlled lights should be on iff they have power`` (light: Light) =
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let ``All non-remotely controlled lights should be on if they have power`` (light: Light) =
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genRandomInteractions light
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genRandomInteractions light
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|> ensureStartsWithTimeChanged
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|> ensureStartsWithTimeChanged
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|> ensureLightHasPower light
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|> Arb.fromGen
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|> Arb.fromGen
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|> Prop.forAll
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|> Prop.forAll
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<| fun interactions ->
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.LightShouldHaveState light _.IsOn
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doesLightHavePowerAfter light interactions = fakeHome.LightShouldHaveState light _.IsOn
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[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
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[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
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let ``All remote controlled lights with power should be on if the 'Off' button on the remote was never pressed``
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let ``All remote controlled lights with power should be on if the 'Off' button on the remote was never pressed``
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@ -92,13 +74,12 @@ type NightLightTests() =
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=
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=
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genRandomInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton))
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genRandomInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton))
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|> ensureStartsWithTimeChanged
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|> ensureStartsWithTimeChanged
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|> ensureLightHasPower light
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|> Arb.fromGen
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|> Arb.fromGen
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|> Prop.forAll
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|> Prop.forAll
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<| fun interactions ->
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.LightShouldHaveState light _.IsOn
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doesLightHavePowerAfter light interactions
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==> fakeHome.LightShouldHaveState light _.IsOn
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[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
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[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
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let ``After pressing 'On' on the remote, if the 'Off' button isn't pressed, all remotely controlled lights with power should be on``
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let ``After pressing 'On' on the remote, if the 'Off' button isn't pressed, all remotely controlled lights with power should be on``
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@ -109,13 +90,12 @@ type NightLightTests() =
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HumanInteraction RemotePressedOnButton |> List.singleton |> Gen.constant
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HumanInteraction RemotePressedOnButton |> List.singleton |> Gen.constant
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genRandomInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton)) ]
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genRandomInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton)) ]
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|> ensureStartsWithTimeChanged
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|> ensureStartsWithTimeChanged
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|> ensureLightHasPower light
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|> Arb.fromGen
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|> Arb.fromGen
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|> Prop.forAll
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|> Prop.forAll
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<| fun interactions ->
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.LightShouldHaveState light _.IsOn
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doesLightHavePowerAfter light interactions
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==> fakeHome.LightShouldHaveState light _.IsOn
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[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
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[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
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let ``After a new day starts, if the 'Off' button isn't pressed, all remotely controlled lights with power should be on``
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let ``After a new day starts, if the 'Off' button isn't pressed, all remotely controlled lights with power should be on``
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@ -128,13 +108,12 @@ type NightLightTests() =
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genTimeChangedToRandomDayTime |> Gen.map List.singleton
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genTimeChangedToRandomDayTime |> Gen.map List.singleton
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genRandomInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton)) ]
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genRandomInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton)) ]
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|> ensureStartsWithTimeChanged
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|> ensureStartsWithTimeChanged
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|> ensureLightHasPower light
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|> Arb.fromGen
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|> Arb.fromGen
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|> Prop.forAll
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|> Prop.forAll
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<| fun interactions ->
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.LightShouldHaveState light _.IsOn
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doesLightHavePowerAfter light interactions
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==> fakeHome.LightShouldHaveState light _.IsOn
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[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
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[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
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let ``After pressing 'Off' on the remote, if the 'On' button isn't pressed and a new day doesn't start, all remotely controlled lights should be off``
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let ``After pressing 'Off' on the remote, if the 'On' button isn't pressed and a new day doesn't start, all remotely controlled lights should be off``
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@ -151,5 +130,4 @@ type NightLightTests() =
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|> Prop.forAll
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|> Prop.forAll
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<| fun interactions ->
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.LightShouldHaveState light _.IsOff
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fakeHome.LightShouldHaveState light _.IsOff
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