Merge pull request #6 from svenvanheugten/add-remote-control
Add remote control
This commit is contained in:
commit
bb7e6d18ce
11 changed files with 223 additions and 98 deletions
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@ -1,25 +0,0 @@
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module NightLight.Core.Tests.ArbitraryInteractionLists
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open System
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open FsCheck.FSharp
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open NightLight.Core.Tests.InteractionListGenerators
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let private isDay (time: DateTime) =
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time.TimeOfDay >= TimeSpan.FromHours 5.5
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&& time.TimeOfDay < TimeSpan.FromHours 20.5
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type ArbitraryInteractionsListThatEndsDuringTheDay =
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static member InteractionsList() =
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ArbMap.defaults
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|> ArbMap.generate<DateTime>
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|> Gen.filter isDay
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|> Gen.bind genInteractionsListThatEndsAtTime
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|> Arb.fromGen
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type ArbitraryInteractionsListThatEndsDuringTheNight =
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static member InteractionsList() =
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ArbMap.defaults
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|> ArbMap.generate<DateTime>
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|> Gen.filter (not << isDay)
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|> Gen.bind genInteractionsListThatEndsAtTime
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|> Arb.fromGen
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@ -7,8 +7,10 @@ open FsToolkit.ErrorHandling
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open FSharp.Data
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type HumanInteraction =
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| LightTurnedOn of Light
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| LightTurnedOff of Light
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| LightPoweredOn of Light
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| LightPoweredOff of Light
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| RemotePressedOnButton
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| RemotePressedOffButton
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type Interaction =
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| HumanInteraction of HumanInteraction
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@ -25,19 +27,28 @@ type LightState =
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type FakeLight(light: Light) =
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let mutable hasPower = false
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let mutable state = true
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let mutable brightness: byte = 255uy
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let mutable color: Color = White
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member _.LightWithState = light, if hasPower then On(brightness, color) else Off
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member _.LightWithState =
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light, if hasPower && state then On(brightness, color) else Off
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member _.TurnOn() = hasPower <- true
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member _.PowerOn() = hasPower <- true
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member _.TurnOff() = hasPower <- false
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member _.PowerOff() = hasPower <- false
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member _.SetState(newState: bool) =
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if hasPower then
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state <- newState
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member _.SetBrightness(newBrightness: byte) =
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if hasPower then
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brightness <- newBrightness
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if light.Bulb = IkeaBulb then
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state <- true
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member _.SetColor(newColor: Color) =
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if hasPower then
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color <- newColor
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@ -69,6 +80,12 @@ type FakeHome() =
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let parsedPayload = JsonValue.Parse command.Payload
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match parsedPayload.TryGetProperty "state" with
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| Some(JsonValue.String "ON") -> fakeLight.SetState true
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| Some(JsonValue.String "OFF") -> fakeLight.SetState false
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| None -> ()
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| value -> failwith $"Unexpected state value {value}"
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match parsedPayload.TryGetProperty "brightness" with
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| Some(JsonValue.Number newBrightness) -> fakeLight.SetBrightness(byte newBrightness)
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| None -> ()
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@ -91,8 +108,8 @@ type FakeHome() =
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member _.Interact(interaction: Interaction) =
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match interaction with
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| HumanInteraction(LightTurnedOn light) ->
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friendlyNameToFakeLight[light.FriendlyName].TurnOn()
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| HumanInteraction(LightPoweredOn light) ->
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friendlyNameToFakeLight[light.FriendlyName].PowerOn()
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{ Topic = "zigbee2mqtt/bridge/event"
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Payload =
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@ -102,7 +119,17 @@ type FakeHome() =
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}}" }
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|> ReceivedZigbeeEvent
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|> onEventPublished.Trigger
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| HumanInteraction(LightTurnedOff light) -> friendlyNameToFakeLight[light.FriendlyName].TurnOff()
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| HumanInteraction(LightPoweredOff light) -> friendlyNameToFakeLight[light.FriendlyName].PowerOff()
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| HumanInteraction RemotePressedOnButton ->
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{ Topic = $"zigbee2mqtt/{remoteControlFriendlyName.Get}"
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Payload = @"{ ""action"": ""on"" }" }
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|> ReceivedZigbeeEvent
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|> onEventPublished.Trigger
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| HumanInteraction RemotePressedOffButton ->
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{ Topic = $"zigbee2mqtt/{remoteControlFriendlyName.Get}"
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Payload = @"{ ""action"": ""off"" }" }
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|> ReceivedZigbeeEvent
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|> onEventPublished.Trigger
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| TimeChanged newTime -> newTime |> Event.TimeChanged |> onEventPublished.Trigger
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type FakeHome with
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@ -115,3 +142,8 @@ type FakeHome with
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| On(brightness, color) -> Some(light, brightness, color)
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| Off -> None)
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|> Seq.forall condition
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member this.ForAllRemotelyControlledLights condition =
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this.LightStates
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|> Seq.filter (fst >> _.ControlledWithRemote)
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|> Seq.forall condition
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@ -8,34 +8,39 @@ let private genTimeChangedInteraction =
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ArbMap.defaults |> ArbMap.generate<DateTime> |> Gen.map Interaction.TimeChanged
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let private genHumanInteraction =
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let genLightInteraction =
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Gen.elements lights
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|> Gen.bind (fun light ->
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[ LightTurnedOn light; LightTurnedOff light ]
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|> Gen.elements
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|> Gen.map Interaction.HumanInteraction)
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|> Gen.bind (fun light -> Gen.elements [ LightPoweredOn light; LightPoweredOff light ])
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let genRemoteInteraction =
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Gen.elements [ RemotePressedOnButton; RemotePressedOffButton ]
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Gen.oneof [ genLightInteraction; genRemoteInteraction ]
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|> Gen.map Interaction.HumanInteraction
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let private genInteraction =
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Gen.oneof [ genTimeChangedInteraction; genHumanInteraction ]
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let private genInteractionsListThatStartsWithTimeChange =
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let private genInteractionsListThatStartsWithTimeChanged =
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gen {
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let! firstInteraction = genTimeChangedInteraction
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let! remainingInteractions = Gen.listOf genInteraction
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return firstInteraction :: remainingInteractions
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}
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let private genInteractionsListWhere condition =
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Gen.listOf (genInteraction |> Gen.filter condition)
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let genInteractionsListThatEndsAtTime time =
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let genTrivialList = Gen.constant <| List.singleton (Interaction.TimeChanged time)
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let genInteractionListContaining containingInteraction disqualifiedAfter =
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gen {
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let genNonTrivialList =
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gen {
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let! before = genInteractionsListThatStartsWithTimeChange
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let interactionThatSetsEndTime = Interaction.TimeChanged time
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let! after = genInteractionsListWhere (not << _.IsTimeChanged)
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return before @ interactionThatSetsEndTime :: after
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let! before = genInteractionsListThatStartsWithTimeChanged
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let! after = Gen.listOf (genInteraction |> Gen.filter (not << disqualifiedAfter))
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return before @ containingInteraction :: after
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}
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return!
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match containingInteraction with
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| Interaction.TimeChanged _ ->
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let genTrivialList = Gen.constant <| List.singleton containingInteraction
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Gen.frequency [ 1, genTrivialList; 9, genNonTrivialList ]
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| _ -> genNonTrivialList
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}
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@ -9,7 +9,7 @@
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<ItemGroup>
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<Compile Include="FakeHome.fs" />
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<Compile Include="InteractionListGenerators.fs" />
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<Compile Include="ArbitraryInteractionLists.fs" />
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<Compile Include="TimeChangedGenerators.fs" />
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<Compile Include="NightLightTests.fs" />
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</ItemGroup>
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@ -1,8 +1,10 @@
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namespace NightLight.Core.Tests
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open NightLight.Core.Core
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open NightLight.Core.Tests.ArbitraryInteractionLists
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open NightLight.Core.Tests.TimeChangedGenerators
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open NightLight.Core.Tests.InteractionListGenerators
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open FsCheck.Xunit
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open FsCheck.FSharp
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type NightLightTests() =
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let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) =
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@ -21,12 +23,35 @@ type NightLightTests() =
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fakeHome
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[<Property(Arbitrary = [| typeof<ArbitraryInteractionsListThatEndsDuringTheDay> |])>]
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let ``Lights should be white or yellow during the day`` (interactions: Interaction list) =
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[<Property>]
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let ``All lights that are on should be white or yellow during the day`` () =
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genTimeChangedToDay
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|> Gen.bind (fun timeChangedToDay -> genInteractionListContaining timeChangedToDay _.IsTimeChanged)
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|> Arb.fromGen
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|> Prop.forAll
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)
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[<Property(Arbitrary = [| typeof<ArbitraryInteractionsListThatEndsDuringTheNight> |])>]
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let ``Lights should be red during the night`` (interactions: Interaction list) =
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[<Property>]
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let ``All lights that are on should be red during the night`` () =
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genTimeChangedToNight
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|> Gen.bind (fun timeChangedToNight -> genInteractionListContaining timeChangedToNight _.IsTimeChanged)
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|> Arb.fromGen
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|> Prop.forAll
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
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[<Property>]
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let ``After pressing 'Off' on the remote, the remotely controlled lights should stay off until 'On' is pressed``
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()
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=
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genInteractionListContaining
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(HumanInteraction RemotePressedOffButton)
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((=) (HumanInteraction RemotePressedOnButton))
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|> Arb.fromGen
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|> Prop.forAll
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.ForAllRemotelyControlledLights(fun (_, state) -> state = Off)
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20
NightLight.Core.Tests/TimeChangedGenerators.fs
Normal file
20
NightLight.Core.Tests/TimeChangedGenerators.fs
Normal file
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@ -0,0 +1,20 @@
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module NightLight.Core.Tests.TimeChangedGenerators
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open System
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open FsCheck.FSharp
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let private isDay (time: DateTime) =
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time.TimeOfDay >= TimeSpan.FromHours 5.5
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&& time.TimeOfDay < TimeSpan.FromHours 20.5
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let genTimeChangedToDay =
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ArbMap.defaults
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|> ArbMap.generate<DateTime>
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|> Gen.filter isDay
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|> Gen.map Interaction.TimeChanged
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let genTimeChangedToNight =
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ArbMap.defaults
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|> ArbMap.generate<DateTime>
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|> Gen.filter (not << isDay)
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|> Gen.map Interaction.TimeChanged
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@ -9,6 +9,7 @@ type Event =
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| TimeChanged of DateTime
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type ParseZigbeeEventError =
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| UnknownTopic of string
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| InvalidJson
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| MissingTypeField
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| MissingDataField
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@ -16,6 +17,8 @@ type ParseZigbeeEventError =
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| InvalidTypeField
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| InvalidFriendlyNameField
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| UnknownType
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| MissingActionField
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| InvalidActionField
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type OnEventReceivedError =
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| ParseZigbeeEventError of ParseZigbeeEventError
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@ -40,21 +43,29 @@ type DeviceFriendlyName =
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type Light =
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{ FriendlyName: DeviceFriendlyName
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Room: Room
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Bulb: Bulb }
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Bulb: Bulb
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ControlledWithRemote: bool }
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let lights =
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[ { FriendlyName = DeviceFriendlyName "Vardagsrum - Fönsterlampa"
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Room = LivingRoom
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Bulb = IkeaBulb }
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Bulb = IkeaBulb
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ControlledWithRemote = true }
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{ FriendlyName = DeviceFriendlyName "Vardagsrum - Vägglampa"
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Room = LivingRoom
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Bulb = PaulmannBulb }
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Bulb = PaulmannBulb
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ControlledWithRemote = false }
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{ FriendlyName = DeviceFriendlyName "Vardagsrum - Golvlampa"
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Room = LivingRoom
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Bulb = PaulmannBulb }
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Bulb = PaulmannBulb
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ControlledWithRemote = false }
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{ FriendlyName = DeviceFriendlyName "Badrum - Taklampa"
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Room = Bathroom
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Bulb = IkeaBulb }
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Bulb = IkeaBulb
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ControlledWithRemote = false }
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{ FriendlyName = DeviceFriendlyName "Sovrum - Nattduksbordlampa"
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Room = Bedroom
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Bulb = IkeaBulb } ]
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Bulb = IkeaBulb
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ControlledWithRemote = true } ]
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let remoteControlFriendlyName = DeviceFriendlyName "Fjärrkontroll"
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@ -11,14 +11,19 @@ open FsToolkit.ErrorHandling
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let internal tryFindLight friendlyName =
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Seq.tryFind (fun light -> light.FriendlyName = friendlyName) lights
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let internal generateZigbeeCommandToFixLight partOfDay light =
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let internal generateZigbeeCommandsToFixLight state partOfDay light =
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seq {
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yield generateStateCommand state light
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if state = On then
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let color, brightness =
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getDesiredMood light.Room partOfDay |> getDesiredColorAndBrightness light.Bulb
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generateZigbeeCommand light.FriendlyName color brightness
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yield generateZigbeeCommand color brightness light
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}
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type NightLightStateMachine private (maybeTime: DateTime option) =
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new() = NightLightStateMachine None
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type NightLightStateMachine private (maybeTime: DateTime option, lightToState: Map<Light, State>) =
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new() = NightLightStateMachine(None, lights |> Seq.map (fun light -> light, On) |> Map.ofSeq)
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member this.OnEventReceived(event: Event) : Result<NightLightStateMachine * Message seq, OnEventReceivedError> =
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result {
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@ -29,22 +34,39 @@ type NightLightStateMachine private (maybeTime: DateTime option) =
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let! zigbeeEvent = parseZigbeeEvent payload |> Result.mapError ParseZigbeeEventError
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return
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this,
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match zigbeeEvent with
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| DeviceAnnounce friendlyName ->
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let maybeLight = tryFindLight friendlyName
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this,
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match maybeLight with
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| Some light -> generateZigbeeCommandToFixLight partOfDay light |> Seq.singleton
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| Some light -> generateZigbeeCommandsToFixLight lightToState[light] partOfDay light
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| None -> Seq.empty
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| ButtonPress action ->
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let desiredLightState =
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match action with
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| PressedOn -> On
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| PressedOff -> Off
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let remoteControlledLights = lights |> Seq.filter _.ControlledWithRemote
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let newLightToState =
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remoteControlledLights
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|> Seq.fold (fun acc key -> Map.add key desiredLightState acc) lightToState
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NightLightStateMachine(maybeTime, newLightToState),
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remoteControlledLights
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|> Seq.collect (fun light -> generateZigbeeCommandsToFixLight desiredLightState partOfDay light)
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| TimeChanged newTime, maybePartOfDay ->
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let newState = NightLightStateMachine(Some newTime)
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let newState = NightLightStateMachine(Some newTime, lightToState)
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let newPartOfDay = getPartOfDay newTime
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return
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newState,
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if maybePartOfDay <> Some newPartOfDay then
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lights |> Seq.map (generateZigbeeCommandToFixLight newPartOfDay)
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lights
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|> Seq.collect (fun light ->
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generateZigbeeCommandsToFixLight lightToState[light] newPartOfDay light)
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else
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Seq.empty
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| _, None -> return! Error TimeIsUnknown
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|
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@ -4,7 +4,28 @@ open System.Text.Json.Nodes
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open NightLight.Core.Models
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open NightLight.Core.Moods
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let generateZigbeeCommand (friendlyName: DeviceFriendlyName) targetColor targetBrightness =
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type State =
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| On
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| Off
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let toZigbeeCommand light payload =
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let topic = $"zigbee2mqtt/{light.FriendlyName.Get}/set"
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{ Topic = topic; Payload = payload }
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let generateStateCommand state light =
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let commandObj = JsonObject()
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commandObj["state"] <-
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match state with
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| On -> "ON"
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| Off -> "OFF"
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if light.Bulb = IkeaBulb then
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commandObj["transition"] <- 0
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commandObj.ToJsonString() |> toZigbeeCommand light
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let generateZigbeeCommand targetColor targetBrightness light =
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let commandObj = JsonObject()
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match targetColor with
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|
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@ -19,7 +40,4 @@ let generateZigbeeCommand (friendlyName: DeviceFriendlyName) targetColor targetB
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match targetBrightness with
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| Brightness b -> b
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let topic = $"zigbee2mqtt/{friendlyName.Get}/set"
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let payload = commandObj.ToJsonString()
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{ Topic = topic; Payload = payload }
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commandObj.ToJsonString() |> toZigbeeCommand light
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|
|
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@ -4,12 +4,20 @@ open NightLight.Core.Models
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open FsToolkit.ErrorHandling
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open FSharp.Data
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type ZigbeeEvent = DeviceAnnounce of DeviceFriendlyName
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type Action =
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| PressedOn
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| PressedOff
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type ZigbeeEvent =
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| DeviceAnnounce of DeviceFriendlyName
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| ButtonPress of Action
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let parseZigbeeEvent (message: Message) =
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result {
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let! jsonValue = JsonValue.TryParse message.Payload |> Result.requireSome InvalidJson
|
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|
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match message.Topic with
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| "zigbee2mqtt/bridge/event" ->
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let! messageType = jsonValue.TryGetProperty "type" |> Result.requireSome MissingTypeField
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let! messageData = jsonValue.TryGetProperty "data" |> Result.requireSome MissingDataField
|
||||
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|
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@ -22,4 +30,12 @@ let parseZigbeeEvent (message: Message) =
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| None -> Error MissingFriendlyNameField
|
||||
| JsonValue.String _ -> Error UnknownType
|
||||
| _ -> Error InvalidTypeField
|
||||
| "zigbee2mqtt/Fjärrkontroll" ->
|
||||
return!
|
||||
match jsonValue.TryGetProperty "action" with
|
||||
| Some(JsonValue.String "on") -> Ok(ButtonPress PressedOn)
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||||
| Some(JsonValue.String "off") -> Ok(ButtonPress PressedOff)
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||||
| Some _ -> Error InvalidActionField
|
||||
| None -> Error MissingActionField
|
||||
| _ -> return! Error <| UnknownTopic message.Topic
|
||||
}
|
||||
|
|
|
|||
|
|
@ -104,8 +104,9 @@ let mainAsync _ =
|
|||
do! mqttClient.ConnectAsync mqttClientOptions |> Async.AwaitTask |> Async.Ignore
|
||||
|
||||
do!
|
||||
mqttClient.SubscribeAsync "zigbee2mqtt/bridge/event"
|
||||
|> Async.AwaitTask
|
||||
[ "zigbee2mqtt/bridge/event"; $"zigbee2mqtt/{remoteControlFriendlyName.Get}" ]
|
||||
|> Seq.map (fun topic -> async { return! mqttClient.SubscribeAsync topic |> Async.AwaitTask })
|
||||
|> Async.Sequential
|
||||
|> Async.Ignore
|
||||
|
||||
while true do
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue