State -> NightLightStateMachine

This commit is contained in:
Sven van Heugten 2026-01-04 10:24:55 +01:00
parent 285874777a
commit c7c5de9e21
4 changed files with 8 additions and 8 deletions

View file

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module NightLight.Core.Core
open System
open NightLight.Core.Models
open NightLight.Core.PartsOfDay
open NightLight.Core.ZigbeeEvents
open NightLight.Core.ZigbeeCommands
open NightLight.Core.Moods
open FsToolkit.ErrorHandling
let internal tryFindLight friendlyName =
Seq.tryFind (fun light -> light.FriendlyName = friendlyName) lights
let internal generateZigbeeCommandToFixLight partOfDay light =
let color, brightness =
getDesiredMood light.Room partOfDay |> getDesiredColorAndBrightness light.Bulb
generateZigbeeCommand light.FriendlyName color brightness
type NightLightStateMachine(time: DateTime) =
member this.OnEventReceived(event: Event) : Result<NightLightStateMachine * Message seq, ParseEventError> =
result {
let partOfDay = getPartOfDay time
match event with
| ReceivedZigbeeEvent payload ->
let! zigbeeEvent = parseZigbeeEvent payload |> Result.mapError ParseZigbeeEventError
return
this,
match zigbeeEvent with
| DeviceAnnounce friendlyName ->
let maybeLight = tryFindLight friendlyName
match maybeLight with
| Some light -> generateZigbeeCommandToFixLight partOfDay light |> Seq.singleton
| None -> Seq.empty
| TimeChanged newTime ->
let newState = NightLightStateMachine newTime
let newPartOfDay = getPartOfDay newTime
return
newState,
if partOfDay <> newPartOfDay then
lights |> Seq.map (generateZigbeeCommandToFixLight newPartOfDay)
else
Seq.empty
}