Make tests target specific lights when testing
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5 changed files with 72 additions and 74 deletions
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@ -4,6 +4,7 @@ open NightLight.Core.Core
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open NightLight.Core.Tests.GenHelpers
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open NightLight.Core.Tests.TimeChangedGenerators
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open NightLight.Core.Tests.InteractionListGenerators
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open NightLight.Core.Models
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open FsCheck.Xunit
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open FsCheck.FSharp
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@ -24,7 +25,7 @@ type NightLightTests() =
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fakeHome
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let doesLightHavePowerAfter interactions light =
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let doesLightHavePowerAfter light interactions =
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interactions
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|> Seq.choose (fun interaction ->
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match interaction with
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@ -34,87 +35,78 @@ type NightLightTests() =
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|> Seq.tryLast
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|> Option.defaultValue false
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let filterToLightsWithPower interactions lights =
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lights |> Seq.filter (fst >> doesLightHavePowerAfter interactions)
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[<Property>]
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let ``All lights that are on should be white or yellow during the day`` () =
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[<Property(Arbitrary = [| typeof<ArbitraryLight> |])>]
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let ``All lights should be either off, white or yellow during the day`` (light: Light) =
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concatGens
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[ genInitialInteractionsAndEndWith =<< genTimeChangedToDay
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genInteractionsExcept isTimeChangedToNight ]
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[ genInitialInteractionsAndEndWith light =<< genTimeChangedToDay
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genInteractionsExcept light isTimeChangedToNight ]
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|> Arb.fromGen
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|> Prop.forAll
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)
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|> Prop.trivial (fakeHome.LightStates |> Seq.filter (snd >> _.IsOn) |> Seq.isEmpty)
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fakeHome.LightShouldHaveState light (function
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| Off -> true
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| On(_, color) -> color = White || color = Yellow)
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[<Property>]
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let ``All lights that are on should be red during the night`` () =
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[<Property(Arbitrary = [| typeof<ArbitraryLight> |])>]
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let ``All lights should be either off or red during the night`` (light: Light) =
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concatGens
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[ genInitialInteractionsAndEndWith =<< genTimeChangedToNight
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genInteractionsExcept isTimeChangedToDay ]
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[ genInitialInteractionsAndEndWith light =<< genTimeChangedToNight
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genInteractionsExcept light isTimeChangedToDay ]
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|> Arb.fromGen
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|> Prop.forAll
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
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|> Prop.trivial (fakeHome.LightStates |> Seq.filter (snd >> _.IsOn) |> Seq.isEmpty)
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fakeHome.LightShouldHaveState light (function
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| Off -> true
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| On(_, color) -> color = Red)
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[<Property>]
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let ``After pressing 'On' on the remote, all lights that have power should be on as long as the 'Off' button isn't pressed``
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()
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[<Property(Arbitrary = [| typeof<ArbitraryLight> |])>]
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let ``After pressing 'On' on the remote, all lights with power should be on, as long as the 'Off' button isn't pressed``
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(light: Light)
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=
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concatGens
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[ genInitialInteractionsAndEndWith (HumanInteraction RemotePressedOnButton)
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genInteractionsExcept ((=) (HumanInteraction RemotePressedOffButton)) ]
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[ genInitialInteractionsAndEndWith light (HumanInteraction RemotePressedOnButton)
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genInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton)) ]
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|> Arb.fromGen
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|> Prop.forAll
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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let lightsWithPower = fakeHome.LightStates |> filterToLightsWithPower interactions
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lightsWithPower
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|> Seq.map snd
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|> Seq.forall _.IsOn
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|> Prop.trivial (Seq.isEmpty lightsWithPower)
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doesLightHavePowerAfter light interactions
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==> fakeHome.LightShouldHaveState light _.IsOn
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[<Property>]
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[<Property(Arbitrary = [| typeof<ArbitraryLight> |])>]
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let ``After a new day starts, all lights with power should be on, as long as the 'Off' button isn't pressed``
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(light: Light)
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=
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concatGens
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[ genInitialInteractionsAndEndWith light =<< genTimeChangedToNight
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genInteractionsExcept light isTimeChangedToDay
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genTimeChangedToDay |> Gen.map List.singleton
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genInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton)) ]
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|> Arb.fromGen
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|> Prop.forAll
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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doesLightHavePowerAfter light interactions
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==> fakeHome.LightShouldHaveState light _.IsOn
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[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
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let ``After pressing 'Off' on the remote, all remotely controlled lights should be off as long as the 'On' button isn't pressed and a new day doesn't start``
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()
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(light: Light)
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=
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concatGens
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[ genInitialInteractionsAndEndWith (HumanInteraction RemotePressedOffButton)
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genInteractionsExcept (fun interaction ->
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[ genInitialInteractionsAndEndWith light (HumanInteraction RemotePressedOffButton)
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genInteractionsExcept light (fun interaction ->
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interaction = HumanInteraction RemotePressedOnButton
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|| interaction |> isTimeChangedToDay) ]
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|> Arb.fromGen
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|> Prop.forAll
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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let lightsWithPower = fakeHome.LightStates |> filterToLightsWithPower interactions
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fakeHome.ForAllRemotelyControlledLights(fun (_, state) -> state = Off)
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|> Prop.trivial (Seq.isEmpty lightsWithPower)
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[<Property>]
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let ``After a new day starts, all lights that have power should be on as long as the 'Off' button isn't pressed``
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()
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=
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concatGens
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[ genInitialInteractionsAndEndWith =<< genTimeChangedToNight
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genInteractionsExcept isTimeChangedToDay
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genTimeChangedToDay |> Gen.map List.singleton
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genInteractionsExcept ((=) (HumanInteraction RemotePressedOffButton)) ]
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|> Arb.fromGen
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|> Prop.forAll
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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let lightsWithPower = fakeHome.LightStates |> filterToLightsWithPower interactions
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lightsWithPower
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|> Seq.map snd
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|> Seq.forall _.IsOn
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|> Prop.trivial (Seq.isEmpty lightsWithPower)
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fakeHome.LightShouldHaveState light _.IsOff
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