Remove Time on FakeHome
We'll have a lot more stuff that we need to compute from the actual interactions, so let's just get the boilerplate ready.
This commit is contained in:
parent
c8e1f0c9fe
commit
db4434cd20
2 changed files with 23 additions and 15 deletions
|
|
@ -44,8 +44,6 @@ type FakeLight(light: Light) =
|
|||
color <- newColor
|
||||
|
||||
type FakeHome(now: DateTime) =
|
||||
let mutable time = now
|
||||
|
||||
let mutable nightLightStateMachine = NightLightStateMachine now
|
||||
|
||||
let assertIsOkAndGet result =
|
||||
|
|
@ -95,8 +93,6 @@ type FakeHome(now: DateTime) =
|
|||
commands |> Seq.iter processCommand
|
||||
nightLightStateMachine <- newState
|
||||
|
||||
member _.Time = time
|
||||
|
||||
member _.LightStates = friendlyNameToFakeLight.Values |> Seq.map _.LightWithState
|
||||
|
||||
member _.Interact(interaction: Interaction) =
|
||||
|
|
@ -113,9 +109,7 @@ type FakeHome(now: DateTime) =
|
|||
|> ReceivedZigbeeEvent
|
||||
|> sendEvent
|
||||
| HumanInteraction(LightTurnedOff light) -> friendlyNameToFakeLight[light.FriendlyName].TurnOff()
|
||||
| TimeChanged newTime ->
|
||||
time <- newTime
|
||||
newTime |> Event.TimeChanged |> sendEvent
|
||||
| TimeChanged newTime -> newTime |> Event.TimeChanged |> sendEvent
|
||||
|
||||
type FakeHome with
|
||||
member this.Interact(interactions: Interaction seq) = interactions |> Seq.iter this.Interact
|
||||
|
|
@ -127,9 +121,3 @@ type FakeHome with
|
|||
| On(brightness, color) -> Some(light, brightness, color)
|
||||
| Off -> None)
|
||||
|> Seq.forall condition
|
||||
|
||||
member this.IsDay() =
|
||||
this.Time.TimeOfDay >= TimeSpan.FromHours 5.5
|
||||
&& this.Time.TimeOfDay < TimeSpan.FromHours 20.5
|
||||
|
||||
member this.IsNight() = not (this.IsDay())
|
||||
|
|
|
|||
|
|
@ -4,6 +4,26 @@ open System
|
|||
open FsCheck.Xunit
|
||||
open FsCheck.FSharp
|
||||
|
||||
module InteractionsHelpers =
|
||||
let getTimeAfter interactions =
|
||||
interactions
|
||||
|> Seq.choose (fun interaction ->
|
||||
match interaction with
|
||||
| TimeChanged time -> Some time
|
||||
| _ -> None)
|
||||
|> Seq.tryLast
|
||||
|> function
|
||||
| Some time -> time
|
||||
| None -> failwith "Time wasn't changed"
|
||||
|
||||
let isDayAfter interactions =
|
||||
let time = getTimeAfter interactions
|
||||
|
||||
time.TimeOfDay >= TimeSpan.FromHours 5.5
|
||||
&& time.TimeOfDay < TimeSpan.FromHours 20.5
|
||||
|
||||
let isNightAfter = not << isDayAfter
|
||||
|
||||
[<Properties(Arbitrary = [| typeof<Arbitraries> |])>]
|
||||
type NightLightTests() =
|
||||
[<Property>]
|
||||
|
|
@ -17,7 +37,7 @@ type NightLightTests() =
|
|||
let fakeHome = FakeHome now
|
||||
fakeHome.Interact interactions
|
||||
|
||||
fakeHome.IsNight()
|
||||
InteractionsHelpers.isNightAfter interactions
|
||||
==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
|
||||
|
||||
[<Property>]
|
||||
|
|
@ -25,5 +45,5 @@ type NightLightTests() =
|
|||
let fakeHome = FakeHome now
|
||||
fakeHome.Interact interactions
|
||||
|
||||
fakeHome.IsDay()
|
||||
InteractionsHelpers.isDayAfter interactions
|
||||
==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue