Remove Time on FakeHome
We'll have a lot more stuff that we need to compute from the actual interactions, so let's just get the boilerplate ready.
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2 changed files with 23 additions and 15 deletions
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@ -44,8 +44,6 @@ type FakeLight(light: Light) =
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color <- newColor
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color <- newColor
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type FakeHome(now: DateTime) =
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type FakeHome(now: DateTime) =
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let mutable time = now
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let mutable nightLightStateMachine = NightLightStateMachine now
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let mutable nightLightStateMachine = NightLightStateMachine now
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let assertIsOkAndGet result =
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let assertIsOkAndGet result =
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@ -95,8 +93,6 @@ type FakeHome(now: DateTime) =
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commands |> Seq.iter processCommand
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commands |> Seq.iter processCommand
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nightLightStateMachine <- newState
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nightLightStateMachine <- newState
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member _.Time = time
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member _.LightStates = friendlyNameToFakeLight.Values |> Seq.map _.LightWithState
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member _.LightStates = friendlyNameToFakeLight.Values |> Seq.map _.LightWithState
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member _.Interact(interaction: Interaction) =
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member _.Interact(interaction: Interaction) =
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@ -113,9 +109,7 @@ type FakeHome(now: DateTime) =
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|> ReceivedZigbeeEvent
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|> ReceivedZigbeeEvent
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|> sendEvent
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|> sendEvent
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| HumanInteraction(LightTurnedOff light) -> friendlyNameToFakeLight[light.FriendlyName].TurnOff()
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| HumanInteraction(LightTurnedOff light) -> friendlyNameToFakeLight[light.FriendlyName].TurnOff()
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| TimeChanged newTime ->
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| TimeChanged newTime -> newTime |> Event.TimeChanged |> sendEvent
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time <- newTime
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newTime |> Event.TimeChanged |> sendEvent
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type FakeHome with
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type FakeHome with
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member this.Interact(interactions: Interaction seq) = interactions |> Seq.iter this.Interact
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member this.Interact(interactions: Interaction seq) = interactions |> Seq.iter this.Interact
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@ -127,9 +121,3 @@ type FakeHome with
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| On(brightness, color) -> Some(light, brightness, color)
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| On(brightness, color) -> Some(light, brightness, color)
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| Off -> None)
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| Off -> None)
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|> Seq.forall condition
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|> Seq.forall condition
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member this.IsDay() =
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this.Time.TimeOfDay >= TimeSpan.FromHours 5.5
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&& this.Time.TimeOfDay < TimeSpan.FromHours 20.5
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member this.IsNight() = not (this.IsDay())
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@ -4,6 +4,26 @@ open System
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open FsCheck.Xunit
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open FsCheck.Xunit
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open FsCheck.FSharp
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open FsCheck.FSharp
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module InteractionsHelpers =
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let getTimeAfter interactions =
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interactions
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|> Seq.choose (fun interaction ->
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match interaction with
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| TimeChanged time -> Some time
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| _ -> None)
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|> Seq.tryLast
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|> function
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| Some time -> time
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| None -> failwith "Time wasn't changed"
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let isDayAfter interactions =
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let time = getTimeAfter interactions
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time.TimeOfDay >= TimeSpan.FromHours 5.5
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&& time.TimeOfDay < TimeSpan.FromHours 20.5
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let isNightAfter = not << isDayAfter
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[<Properties(Arbitrary = [| typeof<Arbitraries> |])>]
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[<Properties(Arbitrary = [| typeof<Arbitraries> |])>]
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type NightLightTests() =
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type NightLightTests() =
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[<Property>]
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[<Property>]
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@ -17,7 +37,7 @@ type NightLightTests() =
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let fakeHome = FakeHome now
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let fakeHome = FakeHome now
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fakeHome.Interact interactions
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fakeHome.Interact interactions
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fakeHome.IsNight()
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InteractionsHelpers.isNightAfter interactions
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
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[<Property>]
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[<Property>]
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@ -25,5 +45,5 @@ type NightLightTests() =
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let fakeHome = FakeHome now
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let fakeHome = FakeHome now
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fakeHome.Interact interactions
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fakeHome.Interact interactions
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fakeHome.IsDay()
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InteractionsHelpers.isDayAfter interactions
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)
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