Move functions to module level
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1e6788ac48
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1 changed files with 14 additions and 14 deletions
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@ -27,21 +27,21 @@ type internal NightLightState =
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{ Time: DateTime
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LightToState: Map<Light, LightState> }
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type NightLightStateMachine private (maybeState: NightLightState option) =
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new() = NightLightStateMachine None
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member this.OnEventReceived(event: Event) : Result<NightLightStateMachine * Message seq, OnEventReceivedError> =
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result {
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let withUpdatedStateFor (light: Light) (state: State) (oldNightLightState: NightLightState) =
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let internal withStateFor (light: Light) (state: State) (oldNightLightState: NightLightState) =
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let oldState = oldNightLightState.LightToState[light]
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{ oldNightLightState with
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LightToState = Map.add light { oldState with State = state } oldNightLightState.LightToState }
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let withUpdatedStateForRemoteControlledLights (state: State) (oldNightLightState: NightLightState) =
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let internal withStateForRemoteControlledLights (state: State) (oldNightLightState: NightLightState) =
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remoteControlledLights
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|> Seq.fold (fun acc light -> acc |> withUpdatedStateFor light state) oldNightLightState
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|> Seq.fold (fun acc light -> acc |> withStateFor light state) oldNightLightState
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type NightLightStateMachine private (maybeState: NightLightState option) =
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new() = NightLightStateMachine None
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member this.OnEventReceived(event: Event) : Result<NightLightStateMachine * Message seq, OnEventReceivedError> =
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result {
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match event, maybeState with
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| ReceivedZigbeeEvent payload, Some state ->
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let! zigbeeEvent = parseZigbeeEvent payload |> Result.mapError ParseZigbeeEventError
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@ -58,16 +58,16 @@ type NightLightStateMachine private (maybeState: NightLightState option) =
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| ButtonPress action ->
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let newState =
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match action with
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| PressedOn -> state |> withUpdatedStateForRemoteControlledLights On
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| PressedOff -> state |> withUpdatedStateForRemoteControlledLights Off
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| PressedOn -> state |> withStateForRemoteControlledLights On
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| PressedOff -> state |> withStateForRemoteControlledLights Off
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| PressedLeft ->
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let lightThatShouldBeOn =
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remoteControlledLights
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|> Seq.find (fun light -> light.ControlledWithRemote = RemoteLeft)
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state
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|> withUpdatedStateForRemoteControlledLights Off
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|> withUpdatedStateFor lightThatShouldBeOn On
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|> withStateForRemoteControlledLights Off
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|> withStateFor lightThatShouldBeOn On
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NightLightStateMachine(Some newState),
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remoteControlledLights
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