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c09915ac60
...
53fd129bb8
9 changed files with 118 additions and 167 deletions
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@ -6,15 +6,11 @@ open NightLight.Core.Models
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open FsToolkit.ErrorHandling
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open FSharp.Data
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type BedroomControllingRemoteInteraction =
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type RemoteInteraction =
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| RemotePressedOnButton
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| RemotePressedOffButton
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type LivingRoomControllingRemoteAction =
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| RemotePressedLeftButton
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| RemotePressedRightButton
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| LivingRoomRemotePressedOnButton
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| LivingRoomRemotePressedOffButton
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type HumanInteraction =
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| LightPoweredOn of Light
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@ -22,8 +18,7 @@ type HumanInteraction =
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type Interaction =
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| HumanInteraction of HumanInteraction
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| BedroomControllingRemoteInteraction of BedroomControllingRemoteInteraction
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| LivingRoomControllingRemoteInteraction of LivingRoomControllingRemoteAction
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| RemoteInteraction of RemoteInteraction
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| TimeChanged of DateTime
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type Color =
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@ -128,36 +123,26 @@ type FakeHome() =
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|> ReceivedZigbeeEvent
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|> onEventPublished.Trigger
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| HumanInteraction(LightPoweredOff light) -> friendlyNameToFakeLight[(lightProps light).FriendlyName].PowerOff()
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| BedroomControllingRemoteInteraction RemotePressedOnButton ->
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| RemoteInteraction RemotePressedOnButton ->
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{ Topic = $"zigbee2mqtt/{remoteControlFriendlyName.Get}"
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Payload = @"{ ""action"": ""on"" }" }
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|> ReceivedZigbeeEvent
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|> onEventPublished.Trigger
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| BedroomControllingRemoteInteraction RemotePressedOffButton ->
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| RemoteInteraction RemotePressedOffButton ->
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{ Topic = $"zigbee2mqtt/{remoteControlFriendlyName.Get}"
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Payload = @"{ ""action"": ""off"" }" }
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|> ReceivedZigbeeEvent
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|> onEventPublished.Trigger
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| LivingRoomControllingRemoteInteraction RemotePressedLeftButton ->
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| RemoteInteraction RemotePressedLeftButton ->
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{ Topic = $"zigbee2mqtt/{remoteControlFriendlyName.Get}"
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Payload = @"{ ""action"": ""arrow_left_click"" }" }
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|> ReceivedZigbeeEvent
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|> onEventPublished.Trigger
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| LivingRoomControllingRemoteInteraction RemotePressedRightButton ->
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| RemoteInteraction RemotePressedRightButton ->
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{ Topic = $"zigbee2mqtt/{remoteControlFriendlyName.Get}"
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Payload = @"{ ""action"": ""arrow_right_click"" }" }
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|> ReceivedZigbeeEvent
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|> onEventPublished.Trigger
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| LivingRoomControllingRemoteInteraction LivingRoomRemotePressedOnButton ->
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{ Topic = $"zigbee2mqtt/{livingRoomRemoteControlFriendlyName.Get}"
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Payload = @"{ ""action"": ""on"" }" }
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|> ReceivedZigbeeEvent
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|> onEventPublished.Trigger
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| LivingRoomControllingRemoteInteraction LivingRoomRemotePressedOffButton ->
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{ Topic = $"zigbee2mqtt/{livingRoomRemoteControlFriendlyName.Get}"
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Payload = @"{ ""action"": ""off"" }" }
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|> ReceivedZigbeeEvent
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|> onEventPublished.Trigger
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| TimeChanged newTime -> newTime |> Event.TimeChanged |> onEventPublished.Trigger
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type FakeHome with
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@ -36,14 +36,12 @@ let private genHumanInteraction =
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|> Gen.map Interaction.HumanInteraction
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let private genRemoteInteraction =
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Gen.oneof
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[ ArbMap.defaults
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|> ArbMap.generate<BedroomControllingRemoteInteraction>
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|> Gen.map BedroomControllingRemoteInteraction
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ArbMap.defaults
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|> ArbMap.generate<LivingRoomControllingRemoteAction>
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|> Gen.map LivingRoomControllingRemoteInteraction ]
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Gen.elements
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[ RemotePressedOnButton
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RemotePressedOffButton
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RemotePressedLeftButton
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RemotePressedRightButton ]
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|> Gen.map RemoteInteraction
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let private genInteraction =
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Gen.frequency [ 4, genTimeChanged; 1, genHumanInteraction; 1, genRemoteInteraction ]
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@ -36,13 +36,12 @@ let doesLightHavePowerAfterInteractions light interactions =
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|> Seq.tryLast
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|> Option.defaultValue false
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let tryGetLastBedroomControllingRemoteInteraction interactions =
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let tryGetLastRemoteInteraction interactions =
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interactions
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|> Seq.indexed
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|> Seq.choose (fun (index, interaction) ->
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|> Seq.choose (fun interaction ->
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match interaction with
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| Interaction.BedroomControllingRemoteInteraction bedroomRemoteInteraction ->
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Some(index, bedroomRemoteInteraction)
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| index, Interaction.RemoteInteraction remoteInteraction -> Some(index, remoteInteraction)
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| _ -> None)
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|> Seq.tryLast
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@ -7,12 +7,6 @@ open NightLight.Core.Models
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open FsCheck.Xunit
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open FsCheck.FSharp
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type private BedroomLightsCycle =
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| BothOff
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| BothOn
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| LeftOn
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| RightOn
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type NightLightTests() =
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let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) =
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let mutable nightLightStateMachine = NightLightStateMachine()
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@ -47,13 +41,13 @@ type NightLightTests() =
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|> Prop.label fakeHome.Label
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|> Prop.trivial (fakeHome.LightsThatAreOn.Length = 0)
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[<Property(Arbitrary = [| typeof<ArbitraryInteractions> |], MaxTest = 500)>]
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[<Property(Arbitrary = [| typeof<ArbitraryInteractions> |])>]
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let ``All lights should either be off or have a brightness that fits its color`` (interactions: Interaction list) =
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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let time = getTimeAfterInteractions interactions |> _.TimeOfDay
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let alarm =
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hasNewDayStartedSince interactions (tryGetLastBedroomControllingRemoteInteraction interactions)
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hasNewDayStartedSince interactions (tryGetLastRemoteInteraction interactions)
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&& startOfDay <= time
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&& time <= endOfAlarm
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@ -87,7 +81,7 @@ type NightLightTests() =
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|> Prop.label fakeHome.Label
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|> Prop.trivial (fakeHome.LightsThatAreOn.Length = 0)
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[<Property(Arbitrary = [| typeof<ArbitraryInteractions> |], MaxTest = 500)>]
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[<Property(Arbitrary = [| typeof<ArbitraryInteractions> |])>]
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let ``All lights with power should have the correct state`` (interactions: Interaction list) =
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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@ -96,62 +90,51 @@ type NightLightTests() =
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|> Seq.filter (fun (light, _) -> doesLightHavePowerAfterInteractions light interactions)
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|> Seq.toList
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let lastBedroomControllingRemoteInteraction =
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tryGetLastBedroomControllingRemoteInteraction interactions
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let newDayStartedSinceLastBedroomControllingRemoteInteraction =
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hasNewDayStartedSince interactions lastBedroomControllingRemoteInteraction
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let livingRoomLightsToggledOn =
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let lastBedroomRemoteInteraction =
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interactions
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|> Seq.choose (function
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| Interaction.LivingRoomControllingRemoteInteraction interaction -> Some interaction
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| _ -> None)
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|> Seq.fold
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(fun state interaction ->
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|> Seq.indexed
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|> Seq.choose (fun (index, interaction) ->
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match interaction with
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| RemotePressedLeftButton -> not state
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| RemotePressedRightButton -> not state
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| LivingRoomRemotePressedOnButton -> true
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| LivingRoomRemotePressedOffButton -> false)
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true
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let bedroomLightsCycle =
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interactions
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|> Seq.choose (function
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| Interaction.BedroomControllingRemoteInteraction interaction -> Some interaction
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| Interaction.RemoteInteraction remoteInteraction ->
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match remoteInteraction with
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| RemotePressedOnButton
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| RemotePressedOffButton
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| RemotePressedLeftButton -> Some(index, remoteInteraction)
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| RemotePressedRightButton -> None
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| _ -> None)
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|> Seq.fold
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(fun state interaction ->
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match state, interaction with
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| _, RemotePressedOffButton -> BothOff
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| BothOff, RemotePressedOnButton -> BothOn
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| BothOn, RemotePressedOnButton -> LeftOn
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| LeftOn, RemotePressedOnButton -> RightOn
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| RightOn, RemotePressedOnButton -> BothOn)
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BothOn
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|> Seq.tryLast
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let newDayStartedSinceBedroomRemote =
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hasNewDayStartedSince interactions lastBedroomRemoteInteraction
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let hasPressedRight =
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interactions
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|> Seq.exists (function
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| Interaction.RemoteInteraction RemotePressedRightButton -> true
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| _ -> false)
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let isExpectedOn light =
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match light with
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| LeftBedroomLamp ->
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newDayStartedSinceLastBedroomControllingRemoteInteraction
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|| bedroomLightsCycle = BothOn
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|| bedroomLightsCycle = LeftOn
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| LeftBedroomLamp
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| RightBedroomLamp ->
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newDayStartedSinceLastBedroomControllingRemoteInteraction
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|| bedroomLightsCycle = BothOn
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|| bedroomLightsCycle = RightOn
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if newDayStartedSinceBedroomRemote then
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true
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else
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match lastBedroomRemoteInteraction with
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| Some(_, RemotePressedOffButton) -> false
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| Some(_, RemotePressedLeftButton) -> light = LeftBedroomLamp
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| Some(_, RemotePressedOnButton) -> true
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| Some(_, RemotePressedRightButton) -> failwith "unexpected"
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| None -> true
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| LivingRoomWallLamp
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| LivingRoomFloorLamp -> livingRoomLightsToggledOn
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| LivingRoomFloorLamp -> not hasPressedRight
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| BathroomCeilingLamp -> true
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lightsWithPower
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|> Seq.forall (fun (light, state) -> state.IsOn = isExpectedOn light)
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|> Prop.collect $"last bedroom remote interaction is {lastBedroomRemoteInteraction |> Option.map snd}"
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|> Prop.collect $"pressed right: {hasPressedRight}"
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|> Prop.collect $"{lightsWithPower.Length} light(s) with power"
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|> Prop.collect $"bedroom lights cycle = {bedroomLightsCycle}"
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|> Prop.classify livingRoomLightsToggledOn "living room lights toggled on"
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|> Prop.classify
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newDayStartedSinceLastBedroomControllingRemoteInteraction
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"new day started since last bedroom controlling remote interaction"
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|> Prop.classify newDayStartedSinceBedroomRemote "new day since bedroom remote"
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|> Prop.label fakeHome.Label
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|> Prop.trivial (lightsWithPower.Length = 0)
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@ -83,17 +83,10 @@ let lights =
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let remoteControlFriendlyName = DeviceFriendlyName "Fjärrkontroll"
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let livingRoomRemoteControlFriendlyName = DeviceFriendlyName "Living Room Remote"
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type internal State =
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| On
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| Off
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member this.Invert() =
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match this with
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| On -> Off
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| Off -> On
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type internal Brightness =
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| Brightness of int
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@ -105,7 +98,7 @@ type internal Color =
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| ColorByCoordinates of float * float
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| ColorByTemperature of int
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type internal LightSettings =
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type internal LightState =
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{ State: State
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Brightness: Brightness
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Color: Color }
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@ -11,60 +11,77 @@ open FsToolkit.ErrorHandling
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let internal tryFindLight friendlyName =
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Seq.tryFind (fun light -> (lightProps light).FriendlyName = friendlyName) lights
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let internal generateZigbeeCommandsToFixLight (light: Light) (desiredLightSettings: LightSettings) =
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let internal generateZigbeeCommandsToFixLight (light: Light) (desiredLightState: LightState) =
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seq {
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if desiredLightSettings.State = Off then
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yield generateStateCommand desiredLightSettings.State light
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if desiredLightState.State = Off then
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yield generateStateCommand desiredLightState.State light
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if desiredLightSettings.State = On then
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yield generateBrightnessCommand light desiredLightSettings.Brightness
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yield generateColorCommand light desiredLightSettings.Color
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if desiredLightState.State = On then
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yield generateBrightnessCommand light desiredLightState.Brightness
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yield generateColorCommand light desiredLightState.Color
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}
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type internal NightLightState =
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{ Time: DateTime
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Alarm: bool
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LightToManualState: Map<Light, State> }
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LightToState: Map<Light, LightState> }
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let internal computeLightSettings (light: Light) (nightLightState: NightLightState) =
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let partOfDay = getPartOfDay nightLightState.Time
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let internal createOrUpdateNightLightState
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(time: DateTime)
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(alarm: bool)
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(maybeOldLightToState: Map<Light, LightState> option)
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=
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let partOfDay = getPartOfDay time
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let lightToState =
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lights
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|> Seq.map (fun light ->
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let color, brightness =
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getDesiredMood (lightProps light).Room partOfDay
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|> getDesiredColorAndBrightness (lightProps light).Bulb
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let previousState =
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maybeOldLightToState
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|> Option.map (fun lightToState -> lightToState[light].State)
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|> Option.defaultValue On
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light,
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{ Color = color
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Brightness =
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if nightLightState.Alarm && (light = RightBedroomLamp || light = LeftBedroomLamp) then
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brightness.Scale(getAlarmWeight nightLightState.Time)
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if alarm && (light = RightBedroomLamp || light = LeftBedroomLamp) then
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brightness.Scale(getAlarmWeight time)
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else
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brightness
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State =
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if nightLightState.Alarm && (light = RightBedroomLamp || light = LeftBedroomLamp) then
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if alarm && (light = RightBedroomLamp || light = LeftBedroomLamp) then
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On
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else
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nightLightState.LightToManualState[light] }
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previousState })
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|> Map.ofSeq
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{ Time = time
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Alarm = alarm
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LightToState = lightToState }
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let internal withStateFor (light: Light) (state: State) (oldNightLightState: NightLightState) =
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{ oldNightLightState with
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LightToManualState = Map.add light state oldNightLightState.LightToManualState }
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let oldState = oldNightLightState.LightToState[light]
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let internal withInvertedStateFor (light: Light) (oldNightLightState: NightLightState) =
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oldNightLightState
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|> withStateFor light (oldNightLightState.LightToManualState[light].Invert())
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createOrUpdateNightLightState
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oldNightLightState.Time
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oldNightLightState.Alarm
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(Map.add light { oldState with State = state } oldNightLightState.LightToState
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|> Some)
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let internal withAlarmOff (oldNightLightState: NightLightState) =
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{ oldNightLightState with
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Alarm = false }
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createOrUpdateNightLightState oldNightLightState.Time false (Some oldNightLightState.LightToState)
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let internal generateZigbeeCommandsForDifference (maybeBefore: NightLightState option) (after: NightLightState) =
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lights
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|> Seq.collect (fun light ->
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let oldLightSettings = maybeBefore |> Option.map (computeLightSettings light)
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let newLightSettings = after |> computeLightSettings light
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after.LightToState
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|> Seq.collect (fun (KeyValue(light, newState)) ->
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let oldState = maybeBefore |> Option.map _.LightToState[light]
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if oldLightSettings <> Some newLightSettings then
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generateZigbeeCommandsToFixLight light newLightSettings
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if oldState <> Some newState then
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generateZigbeeCommandsToFixLight light after.LightToState[light]
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else
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Seq.empty)
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@ -84,10 +101,7 @@ type NightLightStateMachine private (maybeState: NightLightState option) =
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this,
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match maybeLight with
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| Some light ->
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currentState
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|> computeLightSettings light
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|> generateZigbeeCommandsToFixLight light
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| Some light -> generateZigbeeCommandsToFixLight light currentState.LightToState[light]
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| None -> Seq.empty
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| ButtonPress action ->
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let newNightLightState =
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@ -95,29 +109,21 @@ type NightLightStateMachine private (maybeState: NightLightState option) =
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| PressedOn ->
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currentState
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|> withAlarmOff
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|> match
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currentState.LightToManualState[LeftBedroomLamp],
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currentState.LightToManualState[RightBedroomLamp]
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with
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| Off, _ -> withStateFor LeftBedroomLamp On >> withStateFor RightBedroomLamp On
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| On, On -> withStateFor LeftBedroomLamp On >> withStateFor RightBedroomLamp Off
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| On, Off -> withStateFor LeftBedroomLamp Off >> withStateFor RightBedroomLamp On
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|> withStateFor RightBedroomLamp On
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|> withStateFor LeftBedroomLamp On
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| PressedOff ->
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currentState
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|> withAlarmOff
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|> withStateFor RightBedroomLamp Off
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|> withStateFor LeftBedroomLamp Off
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| PressedLeft
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| PressedLeft ->
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currentState
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|> withAlarmOff
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|> withStateFor RightBedroomLamp Off
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|> withStateFor LeftBedroomLamp On
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| PressedRight ->
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currentState
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|> withInvertedStateFor LivingRoomWallLamp
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|> withInvertedStateFor LivingRoomFloorLamp
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| PressedLivingRoomOn ->
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currentState
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|> withStateFor LivingRoomWallLamp On
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|> withStateFor LivingRoomFloorLamp On
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| PressedLivingRoomOff ->
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currentState
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|> withAlarmOff
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|> withStateFor LivingRoomWallLamp Off
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|> withStateFor LivingRoomFloorLamp Off
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@ -137,12 +143,7 @@ type NightLightStateMachine private (maybeState: NightLightState option) =
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|| maybeCurrentState |> Option.map _.Alarm |> Option.defaultValue false
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let newNightLightState =
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{ Time = newTime
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Alarm = alarm
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LightToManualState =
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maybeCurrentState
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|> Option.map _.LightToManualState
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|> Option.defaultValue (lights |> Seq.map (fun light -> light, On) |> Map.ofSeq) }
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createOrUpdateNightLightState newTime alarm (maybeCurrentState |> Option.map _.LightToState)
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return
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NightLightStateMachine(Some newNightLightState),
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|
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@ -15,6 +15,7 @@ let generateStateCommand state light =
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| On -> "ON"
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| Off -> "OFF"
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||||
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if (lightProps light).Bulb = IkeaBulb then
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commandObj["transition"] <- 0
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commandObj.ToJsonString() |> toZigbeeCommand light
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|
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@ -9,8 +9,6 @@ type Action =
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|||
| PressedOff
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| PressedLeft
|
||||
| PressedRight
|
||||
| PressedLivingRoomOn
|
||||
| PressedLivingRoomOff
|
||||
|
||||
type ZigbeeEvent =
|
||||
| DeviceAnnounce of DeviceFriendlyName
|
||||
|
|
@ -43,12 +41,5 @@ let parseZigbeeEvent (message: Message) =
|
|||
| Some(JsonValue.String "arrow_right_click") -> Ok(ButtonPress PressedRight)
|
||||
| Some _ -> Error InvalidActionField
|
||||
| None -> Error MissingActionField
|
||||
| "zigbee2mqtt/Living Room Remote" ->
|
||||
return!
|
||||
match jsonValue.TryGetProperty "action" with
|
||||
| Some(JsonValue.String "on") -> Ok(ButtonPress PressedLivingRoomOn)
|
||||
| Some(JsonValue.String "off") -> Ok(ButtonPress PressedLivingRoomOff)
|
||||
| Some _ -> Error InvalidActionField
|
||||
| None -> Error MissingActionField
|
||||
| _ -> return! Error <| UnknownTopic message.Topic
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
open System
|
||||
open System
|
||||
open System.Text
|
||||
open System.Threading
|
||||
open System.Threading.Tasks
|
||||
|
|
@ -103,7 +103,7 @@ let mainAsync _ =
|
|||
:> Task)
|
||||
|
||||
do!
|
||||
[ "zigbee2mqtt/bridge/event"; $"zigbee2mqtt/{remoteControlFriendlyName.Get}"; $"zigbee2mqtt/{livingRoomRemoteControlFriendlyName.Get}" ]
|
||||
[ "zigbee2mqtt/bridge/event"; $"zigbee2mqtt/{remoteControlFriendlyName.Get}" ]
|
||||
|> Seq.map (fun topic -> async { return! mqttClient.SubscribeAsync topic |> Async.AwaitTask })
|
||||
|> Async.Sequential
|
||||
|> Async.Ignore
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue