namespace NightLight.Core.Tests open NightLight.Core.Core open NightLight.Core.Tests.GenHelpers open NightLight.Core.Tests.TimeChangedGenerators open NightLight.Core.Tests.InteractionListGenerators open NightLight.Core.Models open FsCheck.Xunit open FsCheck.FSharp type NightLightTests() = let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) = let mutable nightLightStateMachine = NightLightStateMachine() let fakeHome = FakeHome() fakeHome.OnEventPublished.Add(fun event -> match event |> nightLightStateMachine.OnEventReceived with | Ok(newState, commands) -> commands |> Seq.iter fakeHome.ProcessCommand nightLightStateMachine <- newState | Error error -> failwith $"Unexpected error {error}") fakeHome.Interact interactions fakeHome let doesLightHavePowerAfter light interactions = // `FakeHome` intentionally doesn't expose this information, since there is no // (easy) way for a person in the real world either to distinguish between // a lamp that *physically* does not have power, and a lamp that has simply // been turned off programmatically (but which still has power and can thus // receive new commands). // // They can, however, deduce it by remembering the last time that they flicked // the lamp's switch, just like this function does. interactions |> Seq.choose (fun interaction -> match interaction with | HumanInteraction(LightPoweredOff l) when l = light -> Some false | HumanInteraction(LightPoweredOn l) when l = light -> Some true | _ -> None) |> Seq.tryLast |> Option.defaultValue false [ |])>] let ``All lights should be either off, white or yellow during the day`` (light: Light) = concatGens [ genInitialInteractions light genTimeChangedToRandomDayTime |> Gen.map List.singleton genInteractionsExcept light isTimeChangedToAnyNightTime ] |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light (function | Off -> true | On(_, color) -> color = White || color = Yellow) [ |])>] let ``All lights should be either off or red during the night`` (light: Light) = concatGens [ genInitialInteractions light genTimeChangedToRandomNightTime |> Gen.map List.singleton genInteractionsExcept light isTimeChangedToAnyDayTime ] |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light (function | Off -> true | On(_, color) -> color = Red) [ |])>] let ``All non-remotely controlled lights should be on iff they have power`` (light: Light) = genInitialInteractions light |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions doesLightHavePowerAfter light interactions = fakeHome.LightShouldHaveState light _.IsOn [ |])>] let ``All remote controlled lights with power should be on if the 'Off' button on the remote was never pressed`` (light: Light) = genInitialInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton)) |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions doesLightHavePowerAfter light interactions ==> fakeHome.LightShouldHaveState light _.IsOn [ |])>] let ``After pressing 'On' on the remote, if the 'Off' button isn't pressed, all remotely controlled lights with power should be on`` (light: Light) = concatGens [ genInitialInteractions light HumanInteraction RemotePressedOnButton |> List.singleton |> Gen.constant genInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton)) ] |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions doesLightHavePowerAfter light interactions ==> fakeHome.LightShouldHaveState light _.IsOn [ |])>] let ``After a new day starts, if the 'Off' button isn't pressed, all remotely controlled lights with power should be on`` (light: Light) = concatGens [ genInitialInteractions light genTimeChangedToRandomNightTime |> Gen.map List.singleton genInteractionsExcept light isTimeChangedToAnyDayTime genTimeChangedToRandomDayTime |> Gen.map List.singleton genInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton)) ] |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions doesLightHavePowerAfter light interactions ==> fakeHome.LightShouldHaveState light _.IsOn [ |])>] let ``After pressing 'Off' on the remote, if the 'On' button isn't pressed and a new day doesn't start, all remotely controlled lights should be off`` (light: Light) = concatGens [ genInitialInteractions light HumanInteraction RemotePressedOffButton |> List.singleton |> Gen.constant genInteractionsExcept light (fun interaction -> interaction = HumanInteraction RemotePressedOnButton || interaction |> isTimeChangedToAnyDayTime) ] |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light _.IsOff