module NightLight.Core.Core open System open NightLight.Core.Models open NightLight.Core.PartsOfDay open NightLight.Core.ZigbeeEvents open NightLight.Core.ZigbeeCommands open NightLight.Core.Moods open FsToolkit.ErrorHandling let internal tryFindLight friendlyName = Seq.tryFind (fun light -> light.FriendlyName = friendlyName) lights let internal generateZigbeeCommandsToFixLight state partOfDay light = let color, brightness = getDesiredMood light.Room partOfDay |> getDesiredColorAndBrightness light.Bulb seq { generateZigbeeCommand color brightness light generateStateCommand state light } type NightLightStateMachine private (maybeTime: DateTime option, lightToState: Map) = new() = NightLightStateMachine(None, lights |> Seq.map (fun light -> light, On) |> Map.ofSeq) member this.OnEventReceived(event: Event) : Result = result { let maybePartOfDay = maybeTime |> Option.map getPartOfDay match event, maybePartOfDay with | ReceivedZigbeeEvent payload, Some partOfDay -> let! zigbeeEvent = parseZigbeeEvent payload |> Result.mapError ParseZigbeeEventError return match zigbeeEvent with | DeviceAnnounce friendlyName -> let maybeLight = tryFindLight friendlyName this, match maybeLight with | Some light -> generateZigbeeCommandsToFixLight lightToState[light] partOfDay light | None -> Seq.empty | ButtonPress action -> let desiredLightState = match action with | PressedOn -> On | PressedOff -> Off let remoteControlledLights = lights |> Seq.filter _.ControlledWithRemote let newLightToState = remoteControlledLights |> Seq.fold (fun acc key -> Map.add key desiredLightState acc) lightToState NightLightStateMachine(maybeTime, newLightToState), remoteControlledLights |> Seq.map (generateStateCommand desiredLightState) | TimeChanged newTime, maybePartOfDay -> let newState = NightLightStateMachine(Some newTime, lightToState) let newPartOfDay = getPartOfDay newTime return newState, if maybePartOfDay <> Some newPartOfDay then lights |> Seq.collect (fun light -> generateZigbeeCommandsToFixLight lightToState[light] newPartOfDay light) else Seq.empty | _, None -> return! Error TimeIsUnknown }