namespace NightLight.Core.Tests open NightLight.Core.Core open NightLight.Core.Tests.ArbitraryInteractionLists open FsCheck.Xunit type NightLightTests() = let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) = let mutable nightLightStateMachine = NightLightStateMachine() let fakeHome = FakeHome() fakeHome.OnEventPublished.Add(fun event -> match event |> nightLightStateMachine.OnEventReceived with | Ok(newState, commands) -> commands |> Seq.iter fakeHome.ProcessCommand nightLightStateMachine <- newState | Error error -> failwith $"Unexpected error {error}") fakeHome.Interact interactions fakeHome [ |])>] let ``Lights should be white or yellow during the day`` (interactions: Interaction list) = let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow) [ |])>] let ``Lights should be red during the night`` (interactions: Interaction list) = let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)