namespace NightLight.Core.Tests open NightLight.Core.Core open NightLight.Core.Tests.GenHelpers open NightLight.Core.Tests.TimeChangedGenerators open NightLight.Core.Tests.InteractionListGenerators open NightLight.Core.Models open FsCheck.Xunit open FsCheck.FSharp type NightLightTests() = let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) = let mutable nightLightStateMachine = NightLightStateMachine() let fakeHome = FakeHome() fakeHome.OnEventPublished.Add(fun event -> match event |> nightLightStateMachine.OnEventReceived with | Ok(newState, commands) -> commands |> Seq.iter fakeHome.ProcessCommand nightLightStateMachine <- newState | Error error -> failwith $"Unexpected error {error}") fakeHome.Interact interactions fakeHome [ |])>] let ``All lights should be either off, white or yellow during the day`` (light: Light) = genBiasedInteractions light |> ensurePartOfDayIs Day |> ensureStartsWithTimeChanged |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light (function | Off -> true | On(_, color) -> color = White || color = Yellow) [ |])>] let ``All lights should be either off or red during the night`` (light: Light) = genBiasedInteractions light |> ensurePartOfDayIs Night |> ensureStartsWithTimeChanged |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light (function | Off -> true | On(_, color) -> color = Red) [ |])>] let ``All non-remotely controlled lights with power should be on`` (light: Light) = genBiasedInteractions light |> ensureLightHasPower light |> ensureStartsWithTimeChanged |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light _.IsOn [ |])>] let ``If the remote was never used, all remote controlled lights with power should be on`` (light: Light) = genBiasedInteractionsExcept light _.IsRemoteInteraction |> ensureLightHasPower light |> ensureStartsWithTimeChanged |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light _.IsOn [ |])>] let ``If the last button that was pressed on the remote is 'On', all remotely controlled lights with power should be on`` (light: Light) = genBiasedInteractions light |> ensureLastRemoteInteractionIs RemotePressedOnButton |> ensureLightHasPower light |> ensureStartsWithTimeChanged |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light _.IsOn [ |])>] let ``If a new day has started and the remote hasn't been used yet, all remotely controlled lights with power should be on`` (light: Light) = concatGens [ genBiasedInteractions light |> ensurePartOfDayIs Night genTimeChangedToPartOfDay Day |> Gen.map List.singleton genBiasedInteractionsExcept light _.IsRemoteInteraction ] |> ensureStartsWithTimeChanged |> ensureLightHasPower light |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light _.IsOn [ |])>] let ``If the last button that was pressed on the remote is 'Off' and a new day hasn't started yet, all remotely controlled lights should be off`` (light: Light) = concatGens [ genBiasedInteractions light RemoteInteraction RemotePressedOffButton |> List.singleton |> Gen.constant genBiasedInteractionsExcept light (fun interaction -> interaction.IsRemoteInteraction || interaction |> isTimeChangedToPartOfDay Day) ] |> ensureStartsWithTimeChanged |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light _.IsOff [ |])>] let ``If the last button that was pressed on the remote is 'Left', all left-side remotely controlled lights with power should be on`` (light: Light) = genBiasedInteractions light |> ensureLastRemoteInteractionIs RemotePressedLeftButton |> ensureStartsWithTimeChanged |> ensureLightHasPower light |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light _.IsOn [ |])>] let ``If the last button that was pressed on the remote is 'Left' and a new day hasn't started yet, all right-side remotely controlled lights should be off`` (light: Light) = concatGens [ genBiasedInteractions light RemoteInteraction RemotePressedLeftButton |> List.singleton |> Gen.constant genBiasedInteractionsExcept light (fun interaction -> interaction.IsRemoteInteraction || interaction |> isTimeChangedToPartOfDay Day) ] |> ensureStartsWithTimeChanged |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light _.IsOff