module NightLight.Core.Core open System open NightLight.Core.Models open NightLight.Core.PartsOfDay open NightLight.Core.ZigbeeEvents open NightLight.Core.ZigbeeCommands open NightLight.Core.Moods open FsToolkit.ErrorHandling let internal tryFindLight friendlyName = Seq.tryFind (fun light -> light.FriendlyName = friendlyName) lights let internal generateZigbeeCommandsToFixLight state (light: Light) = seq { match light.ControlledWithRemote, state.State with | NonRemote, On -> () | NonRemote, Off -> failwith $"Unexpectly trying to turn off {light}. It's not remote-controlled." | _, _ -> yield generateStateCommand state.State light if state.State = On then yield generateColorCommand light state.Color yield generateBrightnessCommand light state.Brightness } type internal NightLightState = { Time: DateTime LightToState: Map } let internal withStateFor (light: Light) (state: State) (oldNightLightState: NightLightState) = let oldState = oldNightLightState.LightToState[light] { oldNightLightState with LightToState = Map.add light { oldState with State = state } oldNightLightState.LightToState } let internal withStateForRemoteControlledLights (state: State) (oldNightLightState: NightLightState) = remoteControlledLights |> Seq.fold (fun acc light -> acc |> withStateFor light state) oldNightLightState let internal generateZigbeeCommandsForDifference (maybeBefore: NightLightState option) (after: NightLightState) = after.LightToState |> Seq.collect (fun (KeyValue(light, newState)) -> let oldState = maybeBefore |> Option.map _.LightToState[light] if oldState <> Some newState then generateZigbeeCommandsToFixLight newState light else Seq.empty) type NightLightStateMachine private (maybeState: NightLightState option) = new() = NightLightStateMachine None member this.OnEventReceived(event: Event) : Result = result { match event, maybeState with | ReceivedZigbeeEvent payload, Some currentState -> let! zigbeeEvent = parseZigbeeEvent payload |> Result.mapError ParseZigbeeEventError return match zigbeeEvent with | DeviceAnnounce friendlyName -> let maybeLight = tryFindLight friendlyName this, match maybeLight with | Some light -> generateZigbeeCommandsToFixLight currentState.LightToState[light] light | None -> Seq.empty | ButtonPress action -> let newNightLightState = match action with | PressedOn -> currentState |> withStateForRemoteControlledLights On | PressedOff -> currentState |> withStateForRemoteControlledLights Off | PressedLeft -> let lightThatShouldBeOn = remoteControlledLights |> Seq.find (fun light -> light.ControlledWithRemote = RemoteLeft) currentState |> withStateForRemoteControlledLights Off |> withStateFor lightThatShouldBeOn On NightLightStateMachine(Some newNightLightState), generateZigbeeCommandsForDifference (Some currentState) newNightLightState | TimeChanged newTime, maybeCurrentState -> let newPartOfDay = getPartOfDay newTime let newDayStarted = let maybePreviousPartOfDay = maybeCurrentState |> Option.map _.Time |> Option.map getPartOfDay maybePreviousPartOfDay <> Some Day && newPartOfDay = Day let newLightToState = lights |> Seq.map (fun light -> let color, brightness = getDesiredMood light.Room newPartOfDay |> getDesiredColorAndBrightness light.Bulb let previousState = maybeCurrentState |> Option.map _.LightToState[light].State |> Option.defaultValue On let newState = if newDayStarted then On else previousState light, { Color = color Brightness = brightness State = newState }) |> Map.ofSeq let newNightLightState = { Time = newTime LightToState = newLightToState } return NightLightStateMachine(Some newNightLightState), generateZigbeeCommandsForDifference maybeCurrentState newNightLightState | _, None -> return! Error TimeIsUnknown }