namespace NightLight.Core.Tests open NightLight.Core.Core open NightLight.Core.Tests.TimeChangedGenerators open NightLight.Core.Tests.InteractionListGenerators open FsCheck.Xunit open FsCheck.FSharp type NightLightTests() = let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) = let mutable nightLightStateMachine = NightLightStateMachine() let fakeHome = FakeHome() fakeHome.OnEventPublished.Add(fun event -> match event |> nightLightStateMachine.OnEventReceived with | Ok(newState, commands) -> commands |> Seq.iter fakeHome.ProcessCommand nightLightStateMachine <- newState | Error error -> failwith $"Unexpected error {error}") fakeHome.Interact interactions fakeHome [] let ``All lights that are on should be white or yellow during the day`` () = genTimeChangedToDay |> Gen.bind (fun timeChangedToDay -> genInteractionListContaining timeChangedToDay (not << _.IsTimeChanged)) |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow) [] let ``All lights that are on should be red during the night`` () = genTimeChangedToNight |> Gen.bind (fun timeChangedToNight -> genInteractionListContaining timeChangedToNight (not << _.IsTimeChanged)) |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red) [] let ``After pressing 'Off' on the remote, the remotely controlled lights should stay off until 'On' is pressed`` () = genInteractionListContaining (HumanInteraction RemotePressedOffButton) ((<>) (HumanInteraction RemotePressedOnButton)) |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.ForAllRemotelyControlledLights(fun (_, state) -> state = Off)