namespace NightLight.Core.Tests open NightLight.Core.Core open NightLight.Core.Tests.GenHelpers open NightLight.Core.Tests.TimeChangedGenerators open NightLight.Core.Tests.InteractionListGenerators open NightLight.Core.Models open FsCheck.Xunit open FsCheck.FSharp type NightLightTests() = let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) = let mutable nightLightStateMachine = NightLightStateMachine() let fakeHome = FakeHome() fakeHome.OnEventPublished.Add(fun event -> match event |> nightLightStateMachine.OnEventReceived with | Ok(newState, commands) -> commands |> Seq.iter fakeHome.ProcessCommand nightLightStateMachine <- newState | Error error -> failwith $"Unexpected error {error}") fakeHome.Interact interactions fakeHome [] let ``All lights should either be off or have the right color`` () = genInteractions |> ensureStartsWithTimeChanged |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions let partOfDay = getPartOfDayAfterInteractions interactions fakeHome.LightStates |> Seq.forall (function | _, Off -> true | _, On(_, color) -> match partOfDay with | Day -> color = White || color = Yellow | Night -> color = Red) |> Prop.classify (partOfDay = Day) "day" |> Prop.classify (partOfDay = Night) "night" |> Prop.trivial (fakeHome.LightsThatAreOn.Length = 0) |> Prop.collect $"{fakeHome.LightsThatAreOn.Length} light(s) on" [] let ``All non-remotely controlled lights that have power should be on`` () = genInteractions |> ensureStartsWithTimeChanged |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions let nonRemotelyControlledLightsWithPower = fakeHome.LightStates |> Seq.filter (fun (light, _) -> light.ControlledWithRemote = NonRemote && doesLightHavePowerAfterInteractions light interactions) |> Seq.toList nonRemotelyControlledLightsWithPower |> Seq.forall (snd >> _.IsOn) |> Prop.trivial (nonRemotelyControlledLightsWithPower.Length = 0) |> Prop.collect $"{nonRemotelyControlledLightsWithPower.Length} non-remotely controlled light(s) with power" [ |])>] let ``If the remote was never used, all remote controlled lights with power should be on`` (light: Light) = genBiasedInteractionsExcept light _.IsRemoteInteraction |> ensureLightHasPower light |> ensureStartsWithTimeChanged |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light _.IsOn [ |])>] let ``If the last button that was pressed on the remote is 'On', all remotely controlled lights with power should be on`` (light: Light) = genBiasedInteractions light |> ensureLastRemoteInteractionIs RemotePressedOnButton |> ensureLightHasPower light |> ensureStartsWithTimeChanged |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light _.IsOn [ |])>] let ``If a new day has started and the remote hasn't been used yet, all remotely controlled lights with power should be on`` (light: Light) = concatGens [ genBiasedInteractions light |> ensureStartsWithTimeChanged |> ensurePartOfDayIs Night genTimeChangedToPartOfDay Day |> Gen.map List.singleton genBiasedInteractionsExcept light _.IsRemoteInteraction ] |> ensureLightHasPower light |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light _.IsOn [ |])>] let ``If the last button that was pressed on the remote is 'Off' and a new day hasn't started yet, all remotely controlled lights should be off`` (light: Light) = concatGens [ genBiasedInteractions light RemoteInteraction RemotePressedOffButton |> List.singleton |> Gen.constant genBiasedInteractionsExcept light (fun interaction -> interaction.IsRemoteInteraction || interaction |> isTimeChangedToPartOfDay Day) ] |> ensureStartsWithTimeChanged |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light _.IsOff [ |])>] let ``If the last button that was pressed on the remote is 'Left', all left-side remotely controlled lights with power should be on`` (light: Light) = genBiasedInteractions light |> ensureLastRemoteInteractionIs RemotePressedLeftButton |> ensureStartsWithTimeChanged |> ensureLightHasPower light |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light _.IsOn [ |])>] let ``If the last button that was pressed on the remote is 'Left' and a new day hasn't started yet, all right-side remotely controlled lights should be off`` (light: Light) = concatGens [ genBiasedInteractions light RemoteInteraction RemotePressedLeftButton |> List.singleton |> Gen.constant genBiasedInteractionsExcept light (fun interaction -> interaction.IsRemoteInteraction || interaction |> isTimeChangedToPartOfDay Day) ] |> ensureStartsWithTimeChanged |> Arb.fromGen |> Prop.forAll <| fun interactions -> let fakeHome = createFakeHomeWithNightLightAndInteract interactions fakeHome.LightShouldHaveState light _.IsOff