120 lines
4.9 KiB
FSharp
120 lines
4.9 KiB
FSharp
namespace NightLight.Core.Tests
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open NightLight.Core.Core
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open NightLight.Core.Tests.GenHelpers
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open NightLight.Core.Tests.TimeChangedGenerators
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open NightLight.Core.Tests.InteractionListGenerators
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open FsCheck.Xunit
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open FsCheck.FSharp
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type NightLightTests() =
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let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) =
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let mutable nightLightStateMachine = NightLightStateMachine()
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let fakeHome = FakeHome()
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fakeHome.OnEventPublished.Add(fun event ->
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match event |> nightLightStateMachine.OnEventReceived with
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| Ok(newState, commands) ->
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commands |> Seq.iter fakeHome.ProcessCommand
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nightLightStateMachine <- newState
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| Error error -> failwith $"Unexpected error {error}")
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fakeHome.Interact interactions
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fakeHome
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let doesLightHavePowerAfter interactions light =
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interactions
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|> Seq.choose (fun interaction ->
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match interaction with
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| HumanInteraction(LightPoweredOff l) when l = light -> Some false
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| HumanInteraction(LightPoweredOn l) when l = light -> Some true
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| _ -> None)
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|> Seq.tryLast
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|> Option.defaultValue false
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let filterToLightsWithPower interactions lights =
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lights |> Seq.filter (fst >> doesLightHavePowerAfter interactions)
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[<Property>]
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let ``All lights that are on should be white or yellow during the day`` () =
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concatGens
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[ genInitialInteractionsAndEndWith =<< genTimeChangedToDay
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genInteractionsExcept isTimeChangedToNight ]
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|> Arb.fromGen
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|> Prop.forAll
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)
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|> Prop.trivial (fakeHome.LightStates |> Seq.filter (snd >> _.IsOn) |> Seq.isEmpty)
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[<Property>]
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let ``All lights that are on should be red during the night`` () =
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concatGens
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[ genInitialInteractionsAndEndWith =<< genTimeChangedToNight
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genInteractionsExcept isTimeChangedToDay ]
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|> Arb.fromGen
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|> Prop.forAll
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
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|> Prop.trivial (fakeHome.LightStates |> Seq.filter (snd >> _.IsOn) |> Seq.isEmpty)
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[<Property>]
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let ``After pressing 'On' on the remote, all lights that have power should be on as long as the 'Off' button isn't pressed``
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()
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=
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concatGens
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[ genInitialInteractionsAndEndWith (HumanInteraction RemotePressedOnButton)
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genInteractionsExcept ((=) (HumanInteraction RemotePressedOffButton)) ]
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|> Arb.fromGen
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|> Prop.forAll
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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let lightsWithPower = fakeHome.LightStates |> filterToLightsWithPower interactions
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lightsWithPower
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|> Seq.map snd
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|> Seq.forall _.IsOn
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|> Prop.trivial (Seq.isEmpty lightsWithPower)
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[<Property>]
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let ``After pressing 'Off' on the remote, all remotely controlled lights should be off as long as the 'On' button isn't pressed and a new day doesn't start``
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()
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=
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concatGens
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[ genInitialInteractionsAndEndWith (HumanInteraction RemotePressedOffButton)
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genInteractionsExcept (fun interaction ->
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interaction = HumanInteraction RemotePressedOnButton
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|| interaction |> isTimeChangedToDay) ]
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|> Arb.fromGen
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|> Prop.forAll
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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let lightsWithPower = fakeHome.LightStates |> filterToLightsWithPower interactions
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fakeHome.ForAllRemotelyControlledLights(fun (_, state) -> state = Off)
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|> Prop.trivial (Seq.isEmpty lightsWithPower)
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[<Property>]
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let ``After a new day starts, all lights that have power should be on as long as the 'Off' button isn't pressed``
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()
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=
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concatGens
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[ genInitialInteractionsAndEndWith =<< genTimeChangedToNight
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genInteractionsExcept isTimeChangedToDay
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genTimeChangedToDay |> Gen.map List.singleton
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genInteractionsExcept ((=) (HumanInteraction RemotePressedOffButton)) ]
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|> Arb.fromGen
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|> Prop.forAll
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<| fun interactions ->
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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let lightsWithPower = fakeHome.LightStates |> filterToLightsWithPower interactions
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lightsWithPower
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|> Seq.map snd
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|> Seq.forall _.IsOn
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|> Prop.trivial (Seq.isEmpty lightsWithPower)
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