night-light/NightLight.Core/NightLightStateMachine.fs

113 lines
4.8 KiB
FSharp

module NightLight.Core.Core
open System
open NightLight.Core.Models
open NightLight.Core.PartsOfDay
open NightLight.Core.ZigbeeEvents
open NightLight.Core.ZigbeeCommands
open NightLight.Core.Moods
open FsToolkit.ErrorHandling
let internal tryFindLight friendlyName =
Seq.tryFind (fun light -> light.FriendlyName = friendlyName) lights
let internal generateZigbeeCommandsToFixLight state partOfDay (light: Light) =
seq {
match light.ControlledWithRemote, state with
| NonRemote, On -> ()
| NonRemote, Off -> failwith $"Unexpectly trying to turn off {light}. It's not remote-controlled."
| _, _ -> yield generateStateCommand state light
if state = On then
let color, brightness =
getDesiredMood light.Room partOfDay |> getDesiredColorAndBrightness light.Bulb
yield generateColorCommand light color
yield generateBrightnessCommand light brightness
}
type internal NightLightState =
{ Time: DateTime
LightToState: Map<Light, State> }
type NightLightStateMachine private (maybeState: NightLightState option) =
new() = NightLightStateMachine None
member this.OnEventReceived(event: Event) : Result<NightLightStateMachine * Message seq, OnEventReceivedError> =
result {
let updateLightStateForRemoteControlledLights oldLightToState desiredLightState =
remoteControlledLights
|> Seq.fold (fun acc key -> Map.add key desiredLightState acc) oldLightToState
match event, maybeState with
| ReceivedZigbeeEvent payload,
Some { Time = time
LightToState = lightToState } ->
let partOfDay = time |> getPartOfDay
let! zigbeeEvent = parseZigbeeEvent payload |> Result.mapError ParseZigbeeEventError
return
match zigbeeEvent with
| DeviceAnnounce friendlyName ->
let maybeLight = tryFindLight friendlyName
this,
match maybeLight with
| Some light -> generateZigbeeCommandsToFixLight lightToState[light] partOfDay light
| None -> Seq.empty
| ButtonPress action ->
let newLightToState =
match action with
| PressedOn -> updateLightStateForRemoteControlledLights lightToState On
| PressedOff -> updateLightStateForRemoteControlledLights lightToState Off
| PressedLeft ->
updateLightStateForRemoteControlledLights lightToState Off
|> Map.add
(remoteControlledLights
|> Seq.find (fun light -> light.ControlledWithRemote = RemoteLeft))
On
NightLightStateMachine(
Some
<| { Time = time
LightToState = newLightToState }
),
remoteControlledLights
|> Seq.collect (fun light ->
generateZigbeeCommandsToFixLight newLightToState[light] partOfDay light)
| TimeChanged newTime, maybeState ->
let newPartOfDay = getPartOfDay newTime
let partOfDayChanged =
let maybePreviousPartOfDay =
maybeState |> Option.map _.Time |> Option.map getPartOfDay
maybePreviousPartOfDay <> Some newPartOfDay
let newLightToState =
maybeState
|> Option.map _.LightToState
|> Option.map (fun lightToState ->
if partOfDayChanged && newPartOfDay = Day then
updateLightStateForRemoteControlledLights lightToState On
else
lightToState)
|> Option.defaultValue (lights |> Seq.map (fun light -> light, On) |> Map.ofSeq)
let newState =
NightLightStateMachine(
Some
<| { Time = newTime
LightToState = newLightToState }
)
return
newState,
if partOfDayChanged then
lights
|> Seq.collect (fun light ->
generateZigbeeCommandsToFixLight newLightToState[light] newPartOfDay light)
else
Seq.empty
| _, None -> return! Error TimeIsUnknown
}