night-light/NightLight.Core.Tests/NightLightTests.fs

133 lines
6.1 KiB
FSharp

namespace NightLight.Core.Tests
open NightLight.Core.Core
open NightLight.Core.Tests.InteractionListGenerators
open NightLight.Core.Tests.InteractionListHelpers
open NightLight.Core.Models
open FsCheck.Xunit
open FsCheck.FSharp
type NightLightTests() =
let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) =
let mutable nightLightStateMachine = NightLightStateMachine()
let fakeHome = FakeHome()
fakeHome.OnEventPublished.Add(fun event ->
match event |> nightLightStateMachine.OnEventReceived with
| Ok(newState, commands) ->
commands |> Seq.iter fakeHome.ProcessCommand
nightLightStateMachine <- newState
| Error error -> failwith $"Unexpected error {error}")
fakeHome.Interact interactions
fakeHome
[<Property(Arbitrary = [| typeof<ArbitraryInteractions> |])>]
let ``All lights should either be off or have the right color`` (interactions: Interaction list) =
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
let partOfDay = getPartOfDayAfterInteractions interactions
fakeHome.LightStates
|> Seq.forall (function
| _, Off -> true
| _, On(_, color) ->
match partOfDay with
| Day -> color = White || color = Yellow
| Night -> color = Red)
|> Prop.collect partOfDay
|> Prop.collect $"{fakeHome.LightsThatAreOn.Length} light(s) on"
|> Prop.label fakeHome.Label
|> Prop.trivial (fakeHome.LightsThatAreOn.Length = 0)
[<Property(Arbitrary = [| typeof<ArbitraryInteractions> |])>]
let ``All lights should either be off or have a brightness that fits its color`` (interactions: Interaction list) =
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
let time = getTimeAfterInteractions interactions |> _.TimeOfDay
let alarm =
hasNewDayStartedSince interactions (tryGetLastRemoteInteraction interactions)
&& startOfDay <= time
&& time <= endOfAlarm
let scaledForAlarm light brightness =
if (lightProps light).ControlledWithRemote <> NonRemote && alarm then
float brightness * ((time - startOfDay) / (endOfAlarm - startOfDay)) |> byte
else
brightness
fakeHome.LightStates
|> Seq.forall (fun (light, state) ->
let maybeExpectedBrightness =
match (lightProps light).Bulb, state with
| _, Off -> None
| IkeaBulb, On(_, White) -> Some 254uy
| IkeaBulb, On(_, Yellow) -> Some 210uy
| IkeaBulb, On(_, Red) -> Some 254uy
| PaulmannBulb, On(_, White) -> Some 35uy
| PaulmannBulb, On(_, Yellow) -> Some 35uy
| PaulmannBulb, On(_, Red) -> Some 80uy
|> Option.map (scaledForAlarm light)
let maybeActualBrightness =
match state with
| Off -> None
| On(brightness, _) -> Some brightness
maybeExpectedBrightness = maybeActualBrightness)
|> Prop.collect $"{fakeHome.LightsThatAreOn.Length} light(s) on"
|> Prop.classify alarm "alarm"
|> Prop.label fakeHome.Label
|> Prop.trivial (fakeHome.LightsThatAreOn.Length = 0)
[<Property(Arbitrary = [| typeof<ArbitraryInteractions> |])>]
let ``All non-remotely controlled lights with power should be on`` (interactions: Interaction list) =
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
let nonRemotelyControlledLightsWithPower =
fakeHome.NonRemotelyControlledLightStates
|> Seq.filter (fun (light, _) -> doesLightHavePowerAfterInteractions light interactions)
|> Seq.toList
nonRemotelyControlledLightsWithPower
|> Seq.forall (snd >> _.IsOn)
|> Prop.collect $"{nonRemotelyControlledLightsWithPower.Length} non-remotely controlled light(s) with power"
|> Prop.label fakeHome.Label
|> Prop.trivial (nonRemotelyControlledLightsWithPower.Length = 0)
[<Property(Arbitrary = [| typeof<ArbitraryInteractions> |])>]
let ``All remotely-controlled lights with power should have the correct state`` (interactions: Interaction list) =
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
let remotelyControlledLightsWithPower =
fakeHome.RemotelyControlledLightStates
|> Seq.filter (fun (light, _) -> doesLightHavePowerAfterInteractions light interactions)
|> Seq.toList
let allOn (ls: (Light * LightState) seq) = ls |> Seq.forall (snd >> _.IsOn)
let allOff (ls: (Light * LightState) seq) = ls |> Seq.forall (snd >> _.IsOff)
let controlledBy remote ls =
ls |> Seq.filter (fst >> lightProps >> _.ControlledWithRemote >> (=) remote)
let maybeLastRemoteInteraction = tryGetLastRemoteInteraction interactions
let hasNewDayStartedSinceThen =
hasNewDayStartedSince interactions maybeLastRemoteInteraction
if hasNewDayStartedSinceThen then
remotelyControlledLightsWithPower |> allOn
else
match maybeLastRemoteInteraction with
| Some(_, RemotePressedOnButton) -> remotelyControlledLightsWithPower |> allOn
| Some(_, RemotePressedOffButton) -> remotelyControlledLightsWithPower |> allOff
| Some(_, RemotePressedLeftButton) ->
remotelyControlledLightsWithPower |> controlledBy RemoteLeft |> allOn
&& remotelyControlledLightsWithPower |> controlledBy RemoteRight |> allOff
| None -> remotelyControlledLightsWithPower |> allOn
|> Prop.collect $"last remote interaction is {maybeLastRemoteInteraction |> Option.map snd}"
|> Prop.collect $"{remotelyControlledLightsWithPower.Length} remotely controlled light(s) with power"
|> Prop.classify hasNewDayStartedSinceThen "new day has started since then"
|> Prop.label fakeHome.Label
|> Prop.trivial (remotelyControlledLightsWithPower.Length = 0)