night-light/NightLight.Core.Tests/FakeHome.fs
Sven van Heugten 9531dee52b Stop requiring the initial time in NightLightStateMachine
We're only fooling ourselves if we think that it's ready *right* after
construction anyway. After all, the initial state of the lights won't be
updated when the state machine is constructed.
2026-01-04 20:16:58 +01:00

123 lines
4.1 KiB
FSharp

namespace NightLight.Core.Tests
open System
open System.Text.RegularExpressions
open NightLight.Core.Models
open NightLight.Core.Core
open FsToolkit.ErrorHandling
open FSharp.Data
type HumanInteraction =
| LightTurnedOn of Light
| LightTurnedOff of Light
type Interaction =
| HumanInteraction of HumanInteraction
| TimeChanged of DateTime
type Color =
| White
| Yellow
| Red
type LightState =
| Off
| On of Brightness: byte * Color: Color
type FakeLight(light: Light) =
let mutable hasPower = false
let mutable brightness: byte = 255uy
let mutable color: Color = White
member _.LightWithState = light, if hasPower then On(brightness, color) else Off
member _.TurnOn() = hasPower <- true
member _.TurnOff() = hasPower <- false
member _.SetBrightness(newBrightness: byte) =
if hasPower then
brightness <- newBrightness
member _.SetColor(newColor: Color) =
if hasPower then
color <- newColor
type FakeHome() =
let mutable nightLightStateMachine = NightLightStateMachine()
let assertIsOkAndGet result =
match result with
| Ok value -> value
| Error error -> failwith $"Expected Ok, got Error {error}"
let friendlyNameToFakeLight =
lights
|> Seq.map (fun light -> light.FriendlyName, FakeLight light)
|> Map.ofSeq
let processCommand command =
option {
let! friendlyName =
let m = Regex.Match(command.Topic, "^zigbee2mqtt/(.+)/set$")
if m.Success then Some m.Groups.[1].Value else None
let! fakeLight = Map.tryFind friendlyName friendlyNameToFakeLight
let parsedPayload = JsonValue.Parse command.Payload
match parsedPayload.TryGetProperty "brightness" with
| Some(JsonValue.Number newBrightness) -> fakeLight.SetBrightness(byte newBrightness)
| None -> ()
| value -> failwith $"Unexpected brightness value {value}"
match parsedPayload.TryGetProperty "color" with
| Some color ->
match color.TryGetProperty "x", color.TryGetProperty "y" with
| Some(JsonValue.Number 0.3227M), Some(JsonValue.Number 0.329M) -> fakeLight.SetColor White
| Some(JsonValue.Number 0.6942M), Some(JsonValue.Number 0.2963M) -> fakeLight.SetColor Red
| _ -> failwith $"Unexpected color value {color}"
| None -> ()
match parsedPayload.TryGetProperty "color_temp" with
| Some(JsonValue.Number temperature) when temperature = 454M -> fakeLight.SetColor Yellow
| None -> ()
| value -> failwith $"Unexpected color temperature value {value}"
}
|> ignore
let sendEvent event =
let newState, commands =
event |> nightLightStateMachine.OnEventReceived |> assertIsOkAndGet
commands |> Seq.iter processCommand
nightLightStateMachine <- newState
member _.LightStates = friendlyNameToFakeLight.Values |> Seq.map _.LightWithState
member _.Interact(interaction: Interaction) =
match interaction with
| HumanInteraction(LightTurnedOn light) ->
friendlyNameToFakeLight[light.FriendlyName].TurnOn()
{ Topic = "zigbee2mqtt/bridge/event"
Payload =
$@"{{
""type"": ""device_announce"",
""data"": {{ ""friendly_name"": ""{light.FriendlyName}"" }}
}}" }
|> ReceivedZigbeeEvent
|> sendEvent
| HumanInteraction(LightTurnedOff light) -> friendlyNameToFakeLight[light.FriendlyName].TurnOff()
| TimeChanged newTime -> newTime |> Event.TimeChanged |> sendEvent
type FakeHome with
member this.Interact(interactions: Interaction seq) = interactions |> Seq.iter this.Interact
member this.ForAllLightsThatAreOn condition =
this.LightStates
|> Seq.choose (fun (light, state) ->
match state with
| On(brightness, color) -> Some(light, brightness, color)
| Off -> None)
|> Seq.forall condition