night-light/NightLight.Core.Tests/NightLightTests.fs
Sven van Heugten 9531dee52b Stop requiring the initial time in NightLightStateMachine
We're only fooling ourselves if we think that it's ready *right* after
construction anyway. After all, the initial state of the lights won't be
updated when the state machine is constructed.
2026-01-04 20:16:58 +01:00

49 lines
1.6 KiB
FSharp

namespace NightLight.Core.Tests
open System
open FsCheck.Xunit
open FsCheck.FSharp
module InteractionsHelpers =
let getTimeAfter interactions =
interactions
|> Seq.choose (fun interaction ->
match interaction with
| TimeChanged time -> Some time
| _ -> None)
|> Seq.tryLast
|> function
| Some time -> time
| None -> failwith "Time wasn't changed"
let isDayAfter interactions =
let time = getTimeAfter interactions
time.TimeOfDay >= TimeSpan.FromHours 5.5
&& time.TimeOfDay < TimeSpan.FromHours 20.5
let isNightAfter = not << isDayAfter
[<Properties(Arbitrary = [| typeof<Arbitraries> |])>]
type NightLightTests() =
[<Property>]
let ``Brightness should always be under 255`` (interactions: Interaction list) =
let fakeHome = FakeHome()
fakeHome.Interact interactions
fakeHome.ForAllLightsThatAreOn(fun (_, brightness, _) -> brightness < 255uy)
[<Property>]
let ``Lights should be red during the night`` (interactions: Interaction list) =
let fakeHome = FakeHome()
fakeHome.Interact interactions
InteractionsHelpers.isNightAfter interactions
==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
[<Property>]
let ``Lights should be white or yellow during the day`` (interactions: Interaction list) =
let fakeHome = FakeHome()
fakeHome.Interact interactions
InteractionsHelpers.isDayAfter interactions
==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)