night-light/NightLight.Core.Tests/NightLightTests.fs
Sven van Heugten cefe696f97 Replace the 'initial interactions' concept with ensureStartsWithTimeChanged
This allows us to generate the case again where the list *just* contains
a TimeChanged interaction.
2026-01-09 19:16:47 +01:00

155 lines
6.8 KiB
FSharp

namespace NightLight.Core.Tests
open NightLight.Core.Core
open NightLight.Core.Tests.GenHelpers
open NightLight.Core.Tests.TimeChangedGenerators
open NightLight.Core.Tests.InteractionListGenerators
open NightLight.Core.Models
open FsCheck.Xunit
open FsCheck.FSharp
type NightLightTests() =
let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) =
let mutable nightLightStateMachine = NightLightStateMachine()
let fakeHome = FakeHome()
fakeHome.OnEventPublished.Add(fun event ->
match event |> nightLightStateMachine.OnEventReceived with
| Ok(newState, commands) ->
commands |> Seq.iter fakeHome.ProcessCommand
nightLightStateMachine <- newState
| Error error -> failwith $"Unexpected error {error}")
fakeHome.Interact interactions
fakeHome
let doesLightHavePowerAfter light interactions =
// `FakeHome` intentionally doesn't expose this information, since there is no
// (easy) way for a person in the real world either to distinguish between
// a lamp that *physically* does not have power, and a lamp that has simply
// been turned off programmatically (but which still has power and can thus
// receive new commands).
//
// They can, however, deduce it by remembering the last time that they flicked
// the lamp's switch, just like this function does.
interactions
|> Seq.choose (fun interaction ->
match interaction with
| HumanInteraction(LightPoweredOff l) when l = light -> Some false
| HumanInteraction(LightPoweredOn l) when l = light -> Some true
| _ -> None)
|> Seq.tryLast
|> Option.defaultValue false
[<Property(Arbitrary = [| typeof<ArbitraryLight> |])>]
let ``All lights should be either off, white or yellow during the day`` (light: Light) =
concatGens
[ genRandomInteractions light
genTimeChangedToRandomDayTime |> Gen.map List.singleton
genRandomInteractionsExcept light isTimeChangedToAnyNightTime ]
|> ensureStartsWithTimeChanged
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.LightShouldHaveState light (function
| Off -> true
| On(_, color) -> color = White || color = Yellow)
[<Property(Arbitrary = [| typeof<ArbitraryLight> |])>]
let ``All lights should be either off or red during the night`` (light: Light) =
concatGens
[ genRandomInteractions light
genTimeChangedToRandomNightTime |> Gen.map List.singleton
genRandomInteractionsExcept light isTimeChangedToAnyDayTime ]
|> ensureStartsWithTimeChanged
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.LightShouldHaveState light (function
| Off -> true
| On(_, color) -> color = Red)
[<Property(Arbitrary = [| typeof<ArbitraryNonRemotelyControlledLight> |])>]
let ``All non-remotely controlled lights should be on iff they have power`` (light: Light) =
genRandomInteractions light
|> ensureStartsWithTimeChanged
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
doesLightHavePowerAfter light interactions = fakeHome.LightShouldHaveState light _.IsOn
[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
let ``All remote controlled lights with power should be on if the 'Off' button on the remote was never pressed``
(light: Light)
=
genRandomInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton))
|> ensureStartsWithTimeChanged
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
doesLightHavePowerAfter light interactions
==> fakeHome.LightShouldHaveState light _.IsOn
[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
let ``After pressing 'On' on the remote, if the 'Off' button isn't pressed, all remotely controlled lights with power should be on``
(light: Light)
=
concatGens
[ genRandomInteractions light
HumanInteraction RemotePressedOnButton |> List.singleton |> Gen.constant
genRandomInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton)) ]
|> ensureStartsWithTimeChanged
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
doesLightHavePowerAfter light interactions
==> fakeHome.LightShouldHaveState light _.IsOn
[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
let ``After a new day starts, if the 'Off' button isn't pressed, all remotely controlled lights with power should be on``
(light: Light)
=
concatGens
[ genRandomInteractions light
genTimeChangedToRandomNightTime |> Gen.map List.singleton
genRandomInteractionsExcept light isTimeChangedToAnyDayTime
genTimeChangedToRandomDayTime |> Gen.map List.singleton
genRandomInteractionsExcept light ((=) (HumanInteraction RemotePressedOffButton)) ]
|> ensureStartsWithTimeChanged
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
doesLightHavePowerAfter light interactions
==> fakeHome.LightShouldHaveState light _.IsOn
[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
let ``After pressing 'Off' on the remote, if the 'On' button isn't pressed and a new day doesn't start, all remotely controlled lights should be off``
(light: Light)
=
concatGens
[ genRandomInteractions light
HumanInteraction RemotePressedOffButton |> List.singleton |> Gen.constant
genRandomInteractionsExcept light (fun interaction ->
interaction = HumanInteraction RemotePressedOnButton
|| interaction |> isTimeChangedToAnyDayTime) ]
|> ensureStartsWithTimeChanged
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.LightShouldHaveState light _.IsOff