night-light/NightLight.Core.Tests/NightLightTests.fs

162 lines
7.2 KiB
FSharp

namespace NightLight.Core.Tests
open NightLight.Core.Core
open NightLight.Core.Tests.GenHelpers
open NightLight.Core.Tests.TimeChangedGenerators
open NightLight.Core.Tests.InteractionListGenerators
open NightLight.Core.Models
open FsCheck.Xunit
open FsCheck.FSharp
type NightLightTests() =
let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) =
let mutable nightLightStateMachine = NightLightStateMachine()
let fakeHome = FakeHome()
fakeHome.OnEventPublished.Add(fun event ->
match event |> nightLightStateMachine.OnEventReceived with
| Ok(newState, commands) ->
commands |> Seq.iter fakeHome.ProcessCommand
nightLightStateMachine <- newState
| Error error -> failwith $"Unexpected error {error}")
fakeHome.Interact interactions
fakeHome
[<Property(Arbitrary = [| typeof<ArbitraryLight> |])>]
let ``All lights should be either off, white or yellow during the day`` (light: Light) =
concatGens
[ genRandomInteractions light
genTimeChangedToRandomDayTime |> Gen.map List.singleton
genRandomInteractionsExcept light isTimeChangedToAnyNightTime ]
|> ensureStartsWithTimeChanged
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.LightShouldHaveState light (function
| Off -> true
| On(_, color) -> color = White || color = Yellow)
[<Property(Arbitrary = [| typeof<ArbitraryLight> |])>]
let ``All lights should be either off or red during the night`` (light: Light) =
concatGens
[ genRandomInteractions light
genTimeChangedToRandomNightTime |> Gen.map List.singleton
genRandomInteractionsExcept light isTimeChangedToAnyDayTime ]
|> ensureStartsWithTimeChanged
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.LightShouldHaveState light (function
| Off -> true
| On(_, color) -> color = Red)
[<Property(Arbitrary = [| typeof<ArbitraryNonRemotelyControlledLight> |])>]
let ``All non-remotely controlled lights with power should be on`` (light: Light) =
genRandomInteractions light
|> ensureStartsWithTimeChanged
|> ensureLightHasPower light
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.LightShouldHaveState light _.IsOn
[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
let ``All remote controlled lights with power should be on if the remote was never used`` (light: Light) =
genRandomInteractionsExcept light _.IsRemoteInteraction
|> ensureStartsWithTimeChanged
|> ensureLightHasPower light
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.LightShouldHaveState light _.IsOn
[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
let ``After pressing 'On' on the remote, if the remote isn't used again, all remotely controlled lights with power should be on``
(light: Light)
=
concatGens
[ genRandomInteractions light
RemoteInteraction RemotePressedOnButton |> List.singleton |> Gen.constant
genRandomInteractionsExcept light _.IsRemoteInteraction ]
|> ensureStartsWithTimeChanged
|> ensureLightHasPower light
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.LightShouldHaveState light _.IsOn
[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
let ``After a new day starts, if the remote isn't used, all remotely controlled lights with power should be on``
(light: Light)
=
concatGens
[ genRandomInteractions light
genTimeChangedToRandomNightTime |> Gen.map List.singleton
genRandomInteractionsExcept light isTimeChangedToAnyDayTime
genTimeChangedToRandomDayTime |> Gen.map List.singleton
genRandomInteractionsExcept light _.IsRemoteInteraction ]
|> ensureStartsWithTimeChanged
|> ensureLightHasPower light
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.LightShouldHaveState light _.IsOn
[<Property(Arbitrary = [| typeof<ArbitraryRemotelyControlledLight> |])>]
let ``After pressing 'Off' on the remote, if the remote isn't used again and a new day doesn't start, all remotely controlled lights should be off``
(light: Light)
=
concatGens
[ genRandomInteractions light
RemoteInteraction RemotePressedOffButton |> List.singleton |> Gen.constant
genRandomInteractionsExcept light (fun interaction ->
interaction.IsRemoteInteraction || interaction |> isTimeChangedToAnyDayTime) ]
|> ensureStartsWithTimeChanged
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.LightShouldHaveState light _.IsOff
[<Property(Arbitrary = [| typeof<ArbitraryLeftRemotelyControlledLight> |])>]
let ``After pressing 'Left' on the remote, if the remote isn't used again, all left-side remotely controlled lights with power should be on``
(light: Light)
=
concatGens
[ genRandomInteractions light
RemoteInteraction RemotePressedLeftButton |> List.singleton |> Gen.constant
genRandomInteractionsExcept light _.IsRemoteInteraction ]
|> ensureStartsWithTimeChanged
|> ensureLightHasPower light
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.LightShouldHaveState light _.IsOn
[<Property(Arbitrary = [| typeof<ArbitraryRightRemotelyControlledLight> |])>]
let ``After pressing 'Left' on the remote, if the remote isn't used again and a new day doesn't start, all right-side remotely controlled lights should be off``
(light: Light)
=
concatGens
[ genRandomInteractions light
RemoteInteraction RemotePressedLeftButton |> List.singleton |> Gen.constant
genRandomInteractionsExcept light (fun interaction ->
interaction.IsRemoteInteraction || interaction |> isTimeChangedToAnyDayTime) ]
|> ensureStartsWithTimeChanged
|> Arb.fromGen
|> Prop.forAll
<| fun interactions ->
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.LightShouldHaveState light _.IsOff