night-light/NightLight.Core/NightLightStateMachine.fs

152 lines
6.1 KiB
FSharp

module NightLight.Core.Core
open System
open NightLight.Core.Models
open NightLight.Core.PartsOfDay
open NightLight.Core.ZigbeeEvents
open NightLight.Core.ZigbeeCommands
open NightLight.Core.Moods
open FsToolkit.ErrorHandling
let internal tryFindLight friendlyName =
Seq.tryFind (fun light -> (lightProps light).FriendlyName = friendlyName) lights
let internal generateZigbeeCommandsToFixLight (light: Light) (desiredLightState: LightState) =
seq {
if desiredLightState.State = Off then
yield generateStateCommand desiredLightState.State light
if desiredLightState.State = On then
yield generateBrightnessCommand light desiredLightState.Brightness
yield generateColorCommand light desiredLightState.Color
}
type internal NightLightState =
{ Time: DateTime
Alarm: bool
LightToState: Map<Light, LightState> }
let internal createOrUpdateNightLightState
(time: DateTime)
(alarm: bool)
(maybeOldLightToState: Map<Light, LightState> option)
=
let partOfDay = getPartOfDay time
let lightToState =
lights
|> Seq.map (fun light ->
let color, brightness =
getDesiredMood (lightProps light).Room partOfDay
|> getDesiredColorAndBrightness (lightProps light).Bulb
let previousState =
maybeOldLightToState
|> Option.map (fun lightToState -> lightToState[light].State)
|> Option.defaultValue On
light,
{ Color = color
Brightness =
if alarm && (light = RightBedroomLamp || light = LeftBedroomLamp) then
brightness.Scale(getAlarmWeight time)
else
brightness
State =
if alarm && (light = RightBedroomLamp || light = LeftBedroomLamp) then
On
else
previousState })
|> Map.ofSeq
{ Time = time
Alarm = alarm
LightToState = lightToState }
let internal withStateFor (light: Light) (state: State) (oldNightLightState: NightLightState) =
let oldState = oldNightLightState.LightToState[light]
createOrUpdateNightLightState
oldNightLightState.Time
oldNightLightState.Alarm
(Map.add light { oldState with State = state } oldNightLightState.LightToState
|> Some)
let internal withAlarmOff (oldNightLightState: NightLightState) =
createOrUpdateNightLightState oldNightLightState.Time false (Some oldNightLightState.LightToState)
let internal generateZigbeeCommandsForDifference (maybeBefore: NightLightState option) (after: NightLightState) =
after.LightToState
|> Seq.collect (fun (KeyValue(light, newState)) ->
let oldState = maybeBefore |> Option.map _.LightToState[light]
if oldState <> Some newState then
generateZigbeeCommandsToFixLight light after.LightToState[light]
else
Seq.empty)
type NightLightStateMachine private (maybeState: NightLightState option) =
new() = NightLightStateMachine None
member this.OnEventReceived(event: Event) : Result<NightLightStateMachine * Message seq, OnEventReceivedError> =
result {
match event, maybeState with
| ReceivedZigbeeEvent payload, Some currentState ->
let! zigbeeEvent = parseZigbeeEvent payload |> Result.mapError ParseZigbeeEventError
return
match zigbeeEvent with
| DeviceAnnounce friendlyName ->
let maybeLight = tryFindLight friendlyName
this,
match maybeLight with
| Some light -> generateZigbeeCommandsToFixLight light currentState.LightToState[light]
| None -> Seq.empty
| ButtonPress action ->
let newNightLightState =
match action with
| PressedOn ->
currentState
|> withAlarmOff
|> withStateFor RightBedroomLamp On
|> withStateFor LeftBedroomLamp On
| PressedOff ->
currentState
|> withAlarmOff
|> withStateFor RightBedroomLamp Off
|> withStateFor LeftBedroomLamp Off
| PressedLeft ->
currentState
|> withAlarmOff
|> withStateFor RightBedroomLamp Off
|> withStateFor LeftBedroomLamp On
| PressedRight ->
currentState
|> withAlarmOff
|> withStateFor LivingRoomWallLamp Off
|> withStateFor LivingRoomFloorLamp Off
NightLightStateMachine(Some newNightLightState),
generateZigbeeCommandsForDifference (Some currentState) newNightLightState
| TimeChanged newTime, maybeCurrentState ->
let alarm =
let newDayStarted =
let newPartOfDay = getPartOfDay newTime
let maybePreviousPartOfDay =
maybeCurrentState |> Option.map _.Time |> Option.map getPartOfDay
maybePreviousPartOfDay = Some Night && newPartOfDay = Day
newDayStarted
|| maybeCurrentState |> Option.map _.Alarm |> Option.defaultValue false
let newNightLightState =
createOrUpdateNightLightState newTime alarm (maybeCurrentState |> Option.map _.LightToState)
return
NightLightStateMachine(Some newNightLightState),
generateZigbeeCommandsForDifference maybeCurrentState newNightLightState
| _, None -> return! Error TimeIsUnknown
}