night-light/NightLight.Core/Core.fs
Sven van Heugten e226d092d8 Introduce a State object instead of passing in partOfDay
We'll have some more complicated use cases for this later.
2026-01-03 18:58:10 +01:00

45 lines
1.5 KiB
FSharp

module NightLight.Core
open NightLight.PartsOfDay
open NightLight.ZigbeeEvents
open NightLight.ZigbeeCommands
open NightLight.Moods
open NightLight.Lights
open NightLight.Configuration
open FsToolkit.ErrorHandling
let internal tryFindLight friendlyName =
Seq.tryFind (fun light -> light.FriendlyName = friendlyName) lights
let internal generateZigbeeCommandToFixLight partOfDay light =
let color, brightness =
getDesiredMood light.Room partOfDay |> getDesiredColorAndBrightness light.Bulb
generateZigbeeCommand light.FriendlyName color brightness
type Event =
| ReceivedZigbeeEvent of payload: string
| PartOfDayChanged of newPartOfDay: PartOfDay
type State = { PartOfDay: PartOfDay }
let onEventReceived (state: State) (event: Event) =
result {
let partOfDay = state.PartOfDay
match event with
| ReceivedZigbeeEvent payload ->
let! zigbeeEvent = parseZigbeeEvent payload
return
state,
match zigbeeEvent with
| DeviceAnnounce friendlyName ->
let maybeLight = tryFindLight friendlyName
match maybeLight with
| Some light -> generateZigbeeCommandToFixLight partOfDay light |> Seq.singleton
| None -> Seq.empty
| PartOfDayChanged newPartOfDay ->
return { PartOfDay = newPartOfDay }, lights |> Seq.map (generateZigbeeCommandToFixLight partOfDay)
}