Re-write tests to avoid ==>

This commit is contained in:
Sven van Heugten 2026-01-05 19:49:06 +01:00
parent 4c22b27805
commit f787c2aa4e
5 changed files with 73 additions and 61 deletions

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@ -1,29 +0,0 @@
namespace NightLight.Core.Tests
open System
open FsCheck
open FsCheck.FSharp
open NightLight.Core.Models
type Arbitraries =
static member Interactions() : Arbitrary<Interaction list> =
gen {
let genTimeChangedInteraction =
gen {
let! time = ArbMap.defaults |> ArbMap.generate<DateTime>
return Interaction.TimeChanged time
}
let genHumanInteraction =
gen {
let! light = Gen.elements lights
let! humanInteraction = Gen.elements [ LightTurnedOn light; LightTurnedOff light ]
return Interaction.HumanInteraction humanInteraction
}
let! initialTimeChangedInteraction = genTimeChangedInteraction
let! remainingInteractions = Gen.oneof [ genTimeChangedInteraction; genHumanInteraction ] |> Gen.listOf
return initialTimeChangedInteraction :: remainingInteractions
}
|> Arb.fromGen

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@ -0,0 +1,25 @@
module NightLight.Core.Tests.ArbitraryInteractionLists
open System
open FsCheck.FSharp
open NightLight.Core.Tests.InteractionListGenerators
let private isDay (time: DateTime) =
time.TimeOfDay >= TimeSpan.FromHours 5.5
&& time.TimeOfDay < TimeSpan.FromHours 20.5
type ArbitraryInteractionsListThatEndsDuringTheDay =
static member InteractionsList() =
ArbMap.defaults
|> ArbMap.generate<DateTime>
|> Gen.filter isDay
|> Gen.bind genInteractionsListThatEndsAtTime
|> Arb.fromGen
type ArbitraryInteractionsListThatEndsDuringTheNight =
static member InteractionsList() =
ArbMap.defaults
|> ArbMap.generate<DateTime>
|> Gen.filter (not << isDay)
|> Gen.bind genInteractionsListThatEndsAtTime
|> Arb.fromGen

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@ -0,0 +1,41 @@
module NightLight.Core.Tests.InteractionListGenerators
open System
open FsCheck.FSharp
open NightLight.Core.Models
let private genTimeChangedInteraction =
ArbMap.defaults |> ArbMap.generate<DateTime> |> Gen.map Interaction.TimeChanged
let private genHumanInteraction =
Gen.elements lights
|> Gen.bind (fun light ->
[ LightTurnedOn light; LightTurnedOff light ]
|> Gen.elements
|> Gen.map Interaction.HumanInteraction)
let private genInteraction =
Gen.oneof [ genTimeChangedInteraction; genHumanInteraction ]
let private genInteractionsListThatStartsWithTimeChange =
gen {
let! firstInteraction = genTimeChangedInteraction
let! remainingInteractions = Gen.listOf genInteraction
return firstInteraction :: remainingInteractions
}
let private genInteractionsListWhere condition =
Gen.listOf (genInteraction |> Gen.filter condition)
let genInteractionsListThatEndsAtTime time =
let genTrivialList = Gen.constant <| List.singleton (Interaction.TimeChanged time)
let genNonTrivialList =
gen {
let! before = genInteractionsListThatStartsWithTimeChange
let interactionThatSetsEndTime = Interaction.TimeChanged time
let! after = genInteractionsListWhere (not << _.IsTimeChanged)
return before @ interactionThatSetsEndTime :: after
}
Gen.frequency [ 1, genTrivialList; 9, genNonTrivialList ]

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@ -8,7 +8,8 @@
<ItemGroup>
<Compile Include="FakeHome.fs" />
<Compile Include="Arbitraries.fs" />
<Compile Include="InteractionListGenerators.fs" />
<Compile Include="ArbitraryInteractionLists.fs" />
<Compile Include="NightLightTests.fs" />
</ItemGroup>

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@ -1,31 +1,9 @@
namespace NightLight.Core.Tests
open System
open NightLight.Core.Core
open NightLight.Core.Tests.ArbitraryInteractionLists
open FsCheck.Xunit
open FsCheck.FSharp
module InteractionsHelpers =
let getTimeAfter interactions =
interactions
|> Seq.choose (fun interaction ->
match interaction with
| TimeChanged time -> Some time
| _ -> None)
|> Seq.tryLast
|> function
| Some time -> time
| None -> failwith "Time wasn't changed"
let isDayAfter interactions =
let time = getTimeAfter interactions
time.TimeOfDay >= TimeSpan.FromHours 5.5
&& time.TimeOfDay < TimeSpan.FromHours 20.5
let isNightAfter = not << isDayAfter
[<Properties(Arbitrary = [| typeof<Arbitraries> |])>]
type NightLightTests() =
let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) =
let mutable nightLightStateMachine = NightLightStateMachine()
@ -43,16 +21,12 @@ type NightLightTests() =
fakeHome
[<Property>]
[<Property(Arbitrary = [| typeof<ArbitraryInteractionsListThatEndsDuringTheNight> |])>]
let ``Lights should be red during the night`` (interactions: Interaction list) =
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
InteractionsHelpers.isNightAfter interactions
==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
[<Property>]
[<Property(Arbitrary = [| typeof<ArbitraryInteractionsListThatEndsDuringTheDay> |])>]
let ``Lights should be white or yellow during the day`` (interactions: Interaction list) =
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
InteractionsHelpers.isDayAfter interactions
==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)
fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)