night-light/NightLight.Core.Tests/NightLightTests.fs

32 lines
1.4 KiB
FSharp

namespace NightLight.Core.Tests
open NightLight.Core.Core
open NightLight.Core.Tests.ArbitraryInteractionLists
open FsCheck.Xunit
type NightLightTests() =
let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) =
let mutable nightLightStateMachine = NightLightStateMachine()
let fakeHome = FakeHome()
fakeHome.OnEventPublished.Add(fun event ->
match event |> nightLightStateMachine.OnEventReceived with
| Ok(newState, commands) ->
commands |> Seq.iter fakeHome.ProcessCommand
nightLightStateMachine <- newState
| Error error -> failwith $"Unexpected error {error}")
fakeHome.Interact interactions
fakeHome
[<Property(Arbitrary = [| typeof<ArbitraryInteractionsListThatEndsDuringTheNight> |])>]
let ``Lights should be red during the night`` (interactions: Interaction list) =
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
[<Property(Arbitrary = [| typeof<ArbitraryInteractionsListThatEndsDuringTheDay> |])>]
let ``Lights should be white or yellow during the day`` (interactions: Interaction list) =
let fakeHome = createFakeHomeWithNightLightAndInteract interactions
fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)