Re-write tests to avoid ==>
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5 changed files with 73 additions and 61 deletions
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@ -1,31 +1,9 @@
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namespace NightLight.Core.Tests
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open System
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open NightLight.Core.Core
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open NightLight.Core.Tests.ArbitraryInteractionLists
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open FsCheck.Xunit
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open FsCheck.FSharp
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module InteractionsHelpers =
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let getTimeAfter interactions =
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interactions
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|> Seq.choose (fun interaction ->
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match interaction with
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| TimeChanged time -> Some time
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| _ -> None)
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|> Seq.tryLast
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|> function
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| Some time -> time
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| None -> failwith "Time wasn't changed"
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let isDayAfter interactions =
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let time = getTimeAfter interactions
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time.TimeOfDay >= TimeSpan.FromHours 5.5
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&& time.TimeOfDay < TimeSpan.FromHours 20.5
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let isNightAfter = not << isDayAfter
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[<Properties(Arbitrary = [| typeof<Arbitraries> |])>]
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type NightLightTests() =
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let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) =
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let mutable nightLightStateMachine = NightLightStateMachine()
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@ -43,16 +21,12 @@ type NightLightTests() =
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fakeHome
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[<Property>]
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[<Property(Arbitrary = [| typeof<ArbitraryInteractionsListThatEndsDuringTheNight> |])>]
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let ``Lights should be red during the night`` (interactions: Interaction list) =
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
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InteractionsHelpers.isNightAfter interactions
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
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[<Property>]
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[<Property(Arbitrary = [| typeof<ArbitraryInteractionsListThatEndsDuringTheDay> |])>]
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let ``Lights should be white or yellow during the day`` (interactions: Interaction list) =
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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InteractionsHelpers.isDayAfter interactions
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)
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fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)
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