Re-write tests to avoid ==>
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5 changed files with 73 additions and 61 deletions
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namespace NightLight.Core.Tests
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open System
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open FsCheck
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open FsCheck.FSharp
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open NightLight.Core.Models
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type Arbitraries =
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static member Interactions() : Arbitrary<Interaction list> =
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gen {
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let genTimeChangedInteraction =
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gen {
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let! time = ArbMap.defaults |> ArbMap.generate<DateTime>
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return Interaction.TimeChanged time
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}
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let genHumanInteraction =
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gen {
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let! light = Gen.elements lights
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let! humanInteraction = Gen.elements [ LightTurnedOn light; LightTurnedOff light ]
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return Interaction.HumanInteraction humanInteraction
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}
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let! initialTimeChangedInteraction = genTimeChangedInteraction
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let! remainingInteractions = Gen.oneof [ genTimeChangedInteraction; genHumanInteraction ] |> Gen.listOf
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return initialTimeChangedInteraction :: remainingInteractions
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}
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|> Arb.fromGen
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25
NightLight.Core.Tests/ArbitraryInteractionLists.fs
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25
NightLight.Core.Tests/ArbitraryInteractionLists.fs
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module NightLight.Core.Tests.ArbitraryInteractionLists
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open System
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open FsCheck.FSharp
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open NightLight.Core.Tests.InteractionListGenerators
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let private isDay (time: DateTime) =
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time.TimeOfDay >= TimeSpan.FromHours 5.5
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&& time.TimeOfDay < TimeSpan.FromHours 20.5
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type ArbitraryInteractionsListThatEndsDuringTheDay =
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static member InteractionsList() =
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ArbMap.defaults
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|> ArbMap.generate<DateTime>
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|> Gen.filter isDay
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|> Gen.bind genInteractionsListThatEndsAtTime
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|> Arb.fromGen
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type ArbitraryInteractionsListThatEndsDuringTheNight =
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static member InteractionsList() =
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ArbMap.defaults
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|> ArbMap.generate<DateTime>
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|> Gen.filter (not << isDay)
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|> Gen.bind genInteractionsListThatEndsAtTime
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|> Arb.fromGen
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41
NightLight.Core.Tests/InteractionListGenerators.fs
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41
NightLight.Core.Tests/InteractionListGenerators.fs
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module NightLight.Core.Tests.InteractionListGenerators
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open System
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open FsCheck.FSharp
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open NightLight.Core.Models
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let private genTimeChangedInteraction =
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ArbMap.defaults |> ArbMap.generate<DateTime> |> Gen.map Interaction.TimeChanged
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let private genHumanInteraction =
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Gen.elements lights
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|> Gen.bind (fun light ->
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[ LightTurnedOn light; LightTurnedOff light ]
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|> Gen.elements
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|> Gen.map Interaction.HumanInteraction)
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let private genInteraction =
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Gen.oneof [ genTimeChangedInteraction; genHumanInteraction ]
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let private genInteractionsListThatStartsWithTimeChange =
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gen {
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let! firstInteraction = genTimeChangedInteraction
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let! remainingInteractions = Gen.listOf genInteraction
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return firstInteraction :: remainingInteractions
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}
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let private genInteractionsListWhere condition =
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Gen.listOf (genInteraction |> Gen.filter condition)
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let genInteractionsListThatEndsAtTime time =
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let genTrivialList = Gen.constant <| List.singleton (Interaction.TimeChanged time)
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let genNonTrivialList =
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gen {
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let! before = genInteractionsListThatStartsWithTimeChange
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let interactionThatSetsEndTime = Interaction.TimeChanged time
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let! after = genInteractionsListWhere (not << _.IsTimeChanged)
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return before @ interactionThatSetsEndTime :: after
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}
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Gen.frequency [ 1, genTrivialList; 9, genNonTrivialList ]
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@ -8,7 +8,8 @@
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<ItemGroup>
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<ItemGroup>
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<Compile Include="FakeHome.fs" />
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<Compile Include="FakeHome.fs" />
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<Compile Include="Arbitraries.fs" />
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<Compile Include="InteractionListGenerators.fs" />
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<Compile Include="ArbitraryInteractionLists.fs" />
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<Compile Include="NightLightTests.fs" />
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<Compile Include="NightLightTests.fs" />
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</ItemGroup>
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</ItemGroup>
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@ -1,31 +1,9 @@
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namespace NightLight.Core.Tests
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namespace NightLight.Core.Tests
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open System
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open NightLight.Core.Core
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open NightLight.Core.Core
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open NightLight.Core.Tests.ArbitraryInteractionLists
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open FsCheck.Xunit
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open FsCheck.Xunit
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open FsCheck.FSharp
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module InteractionsHelpers =
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let getTimeAfter interactions =
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interactions
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|> Seq.choose (fun interaction ->
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match interaction with
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| TimeChanged time -> Some time
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| _ -> None)
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|> Seq.tryLast
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|> function
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| Some time -> time
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| None -> failwith "Time wasn't changed"
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let isDayAfter interactions =
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let time = getTimeAfter interactions
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time.TimeOfDay >= TimeSpan.FromHours 5.5
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&& time.TimeOfDay < TimeSpan.FromHours 20.5
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let isNightAfter = not << isDayAfter
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[<Properties(Arbitrary = [| typeof<Arbitraries> |])>]
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type NightLightTests() =
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type NightLightTests() =
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let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) =
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let createFakeHomeWithNightLightAndInteract (interactions: Interaction list) =
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let mutable nightLightStateMachine = NightLightStateMachine()
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let mutable nightLightStateMachine = NightLightStateMachine()
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@ -43,16 +21,12 @@ type NightLightTests() =
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fakeHome
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fakeHome
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[<Property>]
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[<Property(Arbitrary = [| typeof<ArbitraryInteractionsListThatEndsDuringTheNight> |])>]
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let ``Lights should be red during the night`` (interactions: Interaction list) =
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let ``Lights should be red during the night`` (interactions: Interaction list) =
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
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InteractionsHelpers.isNightAfter interactions
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[<Property(Arbitrary = [| typeof<ArbitraryInteractionsListThatEndsDuringTheDay> |])>]
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
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[<Property>]
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let ``Lights should be white or yellow during the day`` (interactions: Interaction list) =
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let ``Lights should be white or yellow during the day`` (interactions: Interaction list) =
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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let fakeHome = createFakeHomeWithNightLightAndInteract interactions
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fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)
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InteractionsHelpers.isDayAfter interactions
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = White || color = Yellow)
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