Stop requiring the initial time in NightLightStateMachine
We're only fooling ourselves if we think that it's ready *right* after construction anyway. After all, the initial state of the lights won't be updated when the state machine is constructed.
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5 changed files with 31 additions and 19 deletions
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@ -43,8 +43,8 @@ type FakeLight(light: Light) =
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if hasPower then
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color <- newColor
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type FakeHome(now: DateTime) =
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let mutable nightLightStateMachine = NightLightStateMachine now
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type FakeHome() =
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let mutable nightLightStateMachine = NightLightStateMachine()
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let assertIsOkAndGet result =
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match result with
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@ -27,22 +27,22 @@ module InteractionsHelpers =
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[<Properties(Arbitrary = [| typeof<Arbitraries> |])>]
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type NightLightTests() =
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[<Property>]
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let ``Brightness should always be under 255`` (now: DateTime) (interactions: Interaction list) =
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let fakeHome = FakeHome now
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let ``Brightness should always be under 255`` (interactions: Interaction list) =
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let fakeHome = FakeHome()
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fakeHome.Interact interactions
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fakeHome.ForAllLightsThatAreOn(fun (_, brightness, _) -> brightness < 255uy)
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[<Property>]
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let ``Lights should be red during the night`` (now: DateTime) (interactions: Interaction list) =
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let fakeHome = FakeHome now
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let ``Lights should be red during the night`` (interactions: Interaction list) =
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let fakeHome = FakeHome()
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fakeHome.Interact interactions
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InteractionsHelpers.isNightAfter interactions
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==> fakeHome.ForAllLightsThatAreOn(fun (_, _, color) -> color = Red)
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[<Property>]
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let ``Lights should be white or yellow during the day`` (now: DateTime) (interactions: Interaction list) =
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let fakeHome = FakeHome now
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let ``Lights should be white or yellow during the day`` (interactions: Interaction list) =
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let fakeHome = FakeHome()
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fakeHome.Interact interactions
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InteractionsHelpers.isDayAfter interactions
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